Code to warp a frame from a source view to the target view, given the depth map of source view, camera poses of both views and camera intrinsic matrix.
- The warping is implemented in python using numpy/pytorch package and has been vectorized.
- It uses inverse bilinear interpolation (which can be considered as a trivial form of splatting).
- Pytorch implementation is differentiable.
- Also contains splatting/interpolation code given flow and/or depth.
- Supports warping of masked frame/flow i.e. if frame/flow is unknown at certain pixels.
- Reference View Synthesizer (RVS)
- Open MVS
- A splatting based differential warping has been implemented by PyTorch 3D which has been used in SynSin
- Softmax Splatting
If you find this work useful, please cite it as
@misc{somraj2020posewarping,
title = {Pose-Warping for View Synthesis / {DIBR}},
author = {Somraj, Nagabhushan},
year = {2020},
url = {https://github.com/NagabhushanSN95/Pose-Warping}
}