Apollo Save Tool is an application to manage save-game files on the PlayStation 4.
The apollo-ps4
homebrew app allows to download, unlock, patch and resign save-game files directly on your PS4.
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- Easy to use: no save-mount patches or advanced setup needed. (GoldHEN or ps4debug payload required)
- Standalone: no computer required, everything happens on the PS4.
- Automatic settings: auto-detection of PS4 firmware, User ID, and Account-ID settings.
- Multi-user: supports multiple user accounts.
- Save files listing: quick access to all the save files on USB and the internal PS4 HDD (+ file details)
- Save param.sfo updating: allows the user to update the
param.sfo
User ID and Account ID information. - Save files patching: complete support for Save Wizard and Bruteforce Save Data cheat patches to enhance your save-games.
- Save import/export: allows the user to decrypt and export save files, and import decrypted saves from other consoles.
- Save downloading: easy access to an Online Database of save-game files to download straight to your PlayStation.
- Account activation: create fake Account IDs and generate offline PS4 activations
- Recover passcode: simple recovery method for the Parental Security Passcode.
Get the latest version here.
See the latest changes here.
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No special setup is needed. Just download the latest IV0000-APOL00004_00-APOLLO0000000PS4.pkg
package and install it on your PlayStation 4.
On first run, the application will detect and setup the required user settings.
PS4 | Folder |
---|---|
USB saves | your saves must be placed on /mnt/usbX/PS4/APOLLO/ . |
USB saves | encrypted saves must be placed on /mnt/usbX/PS4/SAVEDATA/<account-id>/ . |
HDD saves | files will be scanned from the hard disk, based on the current User ID . |
For the offline account activation, if you want to override the auto-generated ID used by Apollo, you can define your own account-id
values using the owners.xml
file.
For example:
<?xml version="1.0" encoding="UTF-8"?>
<apollo platform="PS4" version="1.0.0">
<owner name="Some User">
<console idps="" psid="FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF"/>
<user id="10000002" account_id="0123456789abcdef"/>
</owner>
<owner name="Other User">
<console idps="" psid="FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF"/>
<user id="10000008" account_id="abcdef0123456789"/>
</owner>
</apollo>
The file must be saved to /data/apollo/owners.xml
. Apollo will load the user-defined account-id
values, and you should
select the desired Owner when activating an account from the User tools menu.
In the owners.xml
you need to define:
- Owner name
- User ID (e.g.:
10000123
) - Account ID (e.g.:
0123456789abcdef
) - Console PSID (optional)
- Console IDPS (optional)
Using the application is simple and straight-forward:
- Move UP/DOWN to select the save-game file you want to patch, and press . The patch screen will show the available fixes for the file. Select the patches and click
Apply
. - To view the item's details, press . It will open the context menu on the screen. Press to return to the list.
- To reload the list, press .
- Press L1/L2 or R1/R2 trigger buttons to move pages up or down.
The application also provides direct access to the Apollo online database of save-game files for PlayStation 4 games. These usually offer additional features such as completed games that can save you many hours of playing.
Currently, the list of available games and files is limited, but the project aims to add more save-games shared by the community.
Note: Downloaded save files must be resigned using Apollo before loading them in your games.
-
Where I can get a save-game for XYZ game?
You can check sites like Brewology.com, and GameFAQs. Also, searching on Google might help.
-
I have a save-game file that I want to share. How can I upload it?
If you have a save file that is not currently available on the Online Database and want to share it, please check this link for instructions.
-
Why is it called Apollo?
Apollo was the twin brother of Artemis, goddess of the hunt. Since this project was born using the Artemis-GUI codebase, I decided to respect that heritage by calling it Apollo.
- Bucanero: Project developer
- Dnawrkshp: Artemis PS3
- Berion: GUI design
- flatz: SFO/PFD tools
- aldostools: Bruteforce Save Data
- aluigi: offzip/packzip
You need to have installed:
- Open Orbis SDK
- Apollo library
- polarSSL library
- Zip library
- SDL2 library
- libJbc library
- Mini-XML library
- dbglogger library (required for debug logging)
Run make
to create a release build. If you want to include the latest save patches in your .pkg
file, run make createzip
.
You can also set the PS3LOAD
environment variable to the PS3 IP address: export PS3LOAD=tcp:x.x.x.x
.
This will allow you to use make run
and send apollo-ps3.self
directly to the PS3Load listener.
To enable debug logging, build Apollo Save Tool with make DEBUGLOG=1
. The application will send debug messages to
UDP multicast address 239.255.0.100:30000
. To receive them you can use socat on your computer:
$ socat udp4-recv:30000,ip-add-membership=239.255.0.100:0.0.0.0 -
Apollo Save Tool (PS4) - Copyright (C) 2020-2022 Damian Parrino
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.