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A CycleGAN implementation for style transfer between semi-synthetic images and real images.

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NUgan

A PyTorch implementation of a CycleGAN that uses attention masks to remove the consideration of the background from the training. Attention masks are created using corresponding segmentation images.

This CycleGAN maps semi-synthetic images to real images. It uses output from NUpbr to create semi-synthetic and segmentation datasets.

The repository contains a pretrained base model that will map semi-synthetic soccer field images to real soccer field images. This model can then be fine-tuned to a specific field by training from the base model with a dataset of real images of a specific field. When training is run, without specifying to continue an existing fine-tuning trained model, the pretrained base will be loaded.

Acknowledgments

This code is based on yhlleo's UAGGAN repository, which is based on the TensorFlow implementation by Mejjati et al.. This code accompanies the paper by Mejjati et al..

This work is based on the work by Zhu, Park, et al. along with the implementation at junyanz's pytorch-CycleGAN-and-pix2pix.

The pretrained base model was trained on public real images from BitBots ImageTagger.

Changes

This CycleGAN maps semi-synthetic soccer field images to real soccer field images. It loads in paired segmentation and semi-synthetic images from NUpbr. It uses the segmentation images to create attention masks that replace the generated fake background with the original semi-synthetic background. The masked result is used as input to the discriminator. Since we only have masks for one direction, we cycle twice from the original semi-synthetic image and do no cycling on the output of the real to synthetic direction. The masked images are used for training, but for generating images from a trained model we recommend using the non-masked images.

Prerequisites

This code has been tested on Windows with Anaconda and Linux Mint.

Clone the repository

git clone https://github.com/NUbots/CycleGAN

You can use either CPU or NVIDIA GPU with latest drivers, CUDA and cuDNN.

If you are using Windows, we recommend using Anaconda.

To set up with pip run

sudo apt install python-pip
pip3 install setuptools wheel
pip3 install -r requirements.txt

To set up with Anaconda (MacOS) you can create a new environment with the given environment file

conda env create -f environment.yml

In Windows, use the batch file rather than the environment file.

"./scripts/conda_deps.bat"

On non-Windows OS you could also use the provided shell script to install dependencies in Anaconda.

sh scripts/conda_deps.sh

Training

You will need to add a dataset. A semi-synthetic to real dataset can be found on the NAS.

The dataset folder must contain three folders for training. These are

Folder Contents
trainA Contains training images in the Blender semi-synthetic style.
trainA_seg Contains the corresponding segmentation images for the Blender images.
trainB Contains training images in the real style.

Note that semi-synthetic images and segmentation images should have matched naming (such as the same number on both images in a pair). This ensures they pair correctly when sorted.

Start the Visdom server to see a visual representation of the training.

python -m visdom.server

Open Visdom in your browser at http://localhost:8097/.

Open a new window. In Windows, run

"scripts/train.bat" <GPU_ID> <BATCH_SIZE> <NAME> <DATAROOT> <CONT> <EPOCHCOUNT>

In other OS, such as Linux, run

sh scripts/train.sh <GPU_ID> <BATCH_SIZE> <NAME> <DATAROOT> <CONT> <EPOCHCOUNT>

The options are as follows

Option Description Default
GPU_ID ID of your GPU. For CPU, use -1. 0
BATCH_SIZE Batch size for training. Many GPUs cannot support a batch size more than 1. 1
NAME Name of the training run. This will be the directory name of the checkpoints and results. The current date prepended with 'soccer_'
DATAROOT The path to the folder with the trainA, trainA_seg, trainB folders. ./datasets/soccer
CONT Set if you would like to continue training from an existing trained model. This does not include the base model, which is loaded if CONT is 0. 0
EPOCHCOUNT The epoch count to start from. If you are continuing the training, you can set this as the last epoch saved. 1

In most cases you will not need to add any options.

Training information and weights are saved in checkpoints/NAME/. Checkpoints will be saved every 20 epochs during training.

Testing

Testing requires testA, testA_seg, and testB folders.

Folder Contents
testA Contains test images in the Blender semi-synthetic style.
testA_seg Contains the corresponding segmentation images for the testA Blender images.
testB Contains test images in the real style.

In Windows run

"scripts/test.bat" <GPU_ID> <NAME> <DATAROOT>

In other OS, such as Linux, run

sh scripts/test.sh <GPU_ID> <NAME> <DATAROOT>

The options are as specified in the Training section, with the exception of the default value of NAME, which is soccer_base.

The results will be in results/NAME/test_latest

Generating

Generating requires a single generateA folder that contains Blender semi-synthetic images.

In Windows run

"scripts/generate.bat" <GPU_ID> <NAME> <DATAROOT>

In other OS, such as Linux, run

sh scripts/generate.sh <GPU_ID> <NAME> <DATAROOT>

The options are as specified in the Testing section.

The output will be in results/NAME/generate_latest.

Mapping results

Each row contains, from left to right: semi-synthetic Blender image, fake realistic image, masked fake realistic image, and attention mask.

Results of the transfer between semi-synthetic images and real images.

Left images are semi-synthetic Blender images, right images are fake realistic images.

Results of the transfer between semi-synthetic images and real images. Results of the transfer between semi-synthetic images and real images.

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A CycleGAN implementation for style transfer between semi-synthetic images and real images.

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