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* #111 - Fix issue with descent end screen not showing up: set a background image for end screen in Descent - use originalPath in the stats: the quest name can change for quests with multiple scenarios so it's better to use the originalPath - remove some logs - scenario should not use default directory name Only scenario with original names will get the rating screen at the end of the game, and can push stats. Current scenario using EditorScenario should be warned to change their scenario name. - only support packages * #859 [MoM] Do not display button bar in the editor * #893 Do not display autosave slot even when no saves exists yet * #891 Fix Tokens being covered by object after save/load or undo The type Dictionary<T1, T2> used to store the list of board items does not retain order. The class OrderedDictionary does not exist unfortunately. So add a 'sister' List of object name, and use this to write the savegame. * Fix #841: Issue : I found if you are in the horror phase and open an item to inspect it. When you finish that event it ends the phase Fix : A new test has been added : if in horror phase and monster > 0, then do not end the round. In that case you will need to press next phase button to end the round (as you should). Please note I also have enabled the use of all elements during horror phase except for tokens, otherwise UI element can block the screen : they will be displayed, but you won't be able to remove them. I checked this, and this is the behavior of the official game app : you can use items during that phase. * Fix #892 Monster breaks investigator phase Double check the validity of monster events before sending the event. By checking this, we can now directly go to horror phase and not get stuck in monster phase. Fix tested with normal monsters, custom monsters, custominvalid monsters and combination of the three * #218 Log is inaccessible during Mythos Phase Access to logs is now authorized * FIX / EVO #842 #809 New load / save system bugfix and rework - Make sure we don't get stuck in monster phase (this should never happen) - Quest is now saved in save files only when required - Quest is now saved in a separate thread to avoid long end of turn (new class ZipManager) - Improve pre-loading of savegame list, create a preload directory in Temp directory for this - secure path construction for quest within quest - remove useless information in savefile and quest structure - Do not try to extract when loading a scenario not packaged - Remove old code - fix missing new line in savegame for duration - Fix issue where quest list screen would not appear when no quests have ever been downloaded - Fix loading twice quest data - fix issue with android extraction in subfolder - clean code, remove logs, add interesting logs * Cleanup code * Small fix on French translation * Cleanup on Path creation
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