- Implementation done with two shader programs. First shader program calculates height positions and stores them in texture. Second shader program renders in fragment shader heights of fragments based on texture.
- Reflection of skybox.
- Specular reflection of directional light.
- Interaction with water done with: mouse clicking and moving objects in water.
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Water simulation with height fluid maps inside shaders.
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MrLaki5/Height-fluid-water-simulation
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Water simulation with height fluid maps inside shaders.
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