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Merge pull request #16 from MrDave1999/feat/ranks
feat: Create the rank module
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Version 1.3 | ||
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namespace CTF.Application.Players.Ranks; | ||
|
||
internal interface IRank | ||
{ | ||
public RankId Id { get; } | ||
public string Name { get; } | ||
public int RequiredKills { get; } | ||
public bool IsMax(); | ||
public bool IsNotMax(); | ||
} |
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namespace CTF.Application.Players.Ranks; | ||
|
||
internal class RankCollection | ||
{ | ||
private static readonly Rank[] s_ranks = | ||
[ | ||
new(RankId.Noob, 0), | ||
new(RankId.Medium, 50), | ||
new(RankId.Junior, 100), | ||
new(RankId.SemiAdvance, 150), | ||
new(RankId.Advanced, 200), | ||
new(RankId.Hitman, 250), | ||
new(RankId.Extreme, 300), | ||
new(RankId.Annihilator, 350), | ||
new(RankId.Maniac, 400), | ||
new(RankId.Invincible, 450), | ||
new(RankId.Senior, 500), | ||
new(RankId.GameMaster, 550), | ||
new(RankId.Professional, 600), | ||
new(RankId.SuperPro, 650), | ||
new(RankId.Legendary, 700) | ||
]; | ||
|
||
private RankCollection() { } | ||
public static int Max => s_ranks.Length; | ||
public static IEnumerable<IRank> GetAll() => s_ranks; | ||
public static Result<IRank> GetById(RankId id) | ||
{ | ||
if ((int)id < 0 || (int)id >= Max) | ||
return Result<IRank>.Failure(Messages.InvalidRank); | ||
|
||
Rank rank = s_ranks[(int)id]; | ||
return Result<IRank>.Success(rank); | ||
} | ||
public static Result<IRank> GetNextRank(RankId previous) | ||
{ | ||
if ((int)previous < 0 || (int)previous >= Max) | ||
return Result<IRank>.Failure(Messages.InvalidRank); | ||
|
||
Rank rank = ((int)previous + 1 == Max) ? | ||
Rank.None : | ||
s_ranks[(int)previous + 1]; | ||
|
||
return Result<IRank>.Success(rank); | ||
} | ||
|
||
private class Rank : IRank | ||
{ | ||
public static readonly Rank None = new(); | ||
public RankId Id { get; } = (RankId)(-1); | ||
public string Name { get; } = "None"; | ||
public int RequiredKills { get; } | ||
|
||
public Rank() { } | ||
public Rank(RankId id, int requiredKills) | ||
{ | ||
Id = id; | ||
Name = id.ToString(); | ||
RequiredKills = requiredKills; | ||
} | ||
public bool IsMax() => Max == (int)Id + 1; | ||
public bool IsNotMax() => !IsMax(); | ||
} | ||
} |
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namespace CTF.Application.Players.Ranks; | ||
|
||
internal enum RankId | ||
{ | ||
Noob, | ||
Medium, | ||
Junior, | ||
SemiAdvance, | ||
Advanced, | ||
Hitman, | ||
Extreme, | ||
Annihilator, | ||
Maniac, | ||
Invincible, | ||
Senior, | ||
GameMaster, | ||
Professional, | ||
SuperPro, | ||
Legendary | ||
} |
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namespace CTF.Application.Players.Ranks; | ||
|
||
internal class RankSystem : ISystem | ||
{ | ||
[PlayerCommand("ranks")] | ||
public void ViewRanks(Player player, IDialogService dialogService) | ||
{ | ||
var columnHeaders = new[] | ||
{ | ||
"Rank", | ||
"Total Required Kills" | ||
}; | ||
var dialog = new TablistDialog( | ||
caption: "Ranks", | ||
button1: "Close", | ||
button2: null, | ||
columnHeaders); | ||
var ranks = RankCollection.GetAll(); | ||
foreach (IRank rank in ranks) | ||
dialog.Add(rank.Name, rank.RequiredKills.ToString()); | ||
|
||
dialogService.Show(player, dialog); | ||
} | ||
} |
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