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Fix curved mode intersection precision issues that make the laser pointer too sensitive. #1475

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Jul 30, 2019
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5 changes: 4 additions & 1 deletion app/src/main/cpp/Cylinder.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -338,7 +338,10 @@ Cylinder::TestIntersection(const vrb::Vector& aStartPoint, const vrb::Vector& aD
vrb::Matrix modelView = worldTransform.AfineInverse();
vrb::Vector start = modelView.MultiplyPosition(aStartPoint);
vrb::Vector direction = modelView.MultiplyDirection(aDirection);
start = start - direction * 1000.0f;
if (vrb::Vector(start.x(), 0.0f, start.z()).Magnitude() <= m.radius) {
// Ensure that start of the ray is outside of the cylinder
start = start - direction * m.radius * 3.0f;
}

const float radius = this->GetCylinderRadius();

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