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Consider removing clip-in support from Daydream store? #598
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Related issue to the prompts: |
I'd agree - we prioritized and tested standalone headsets, and aren't seeing many users (at all) on the clip-ins. Also, the Pixel1 isn't a suitable device due to perf, which is causing some additional confusion in market. |
Will reach out to Ritu to turn the clip-ins support off. We will support standalone Daydream |
This is done. Thanks, @nancyhang! |
Hi, I think it would be useful to have this mentioned somewhere in the README so that people won't be as confused when they can't install it on their Android phones. Would a PR for the README update be welcome? |
Please, feel free! Thank you!
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Andre Vrignaud — Head of Mixed Reality Platform Strategy | Emerging
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…On Wed, Nov 7, 2018 at 9:45 AM RangerMauve ***@***.***> wrote:
Hi, I think it would be useful to have this mentioned somewhere in the
README so that people won't be as confused when they can't install it on
their Android phones.
Would a PR for the README update be welcome?
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As per MozillaReality#598 (comment), I added a note to say why the APK isn't available on Daydream phones yet.
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Just wanted to test the waters here - we'd only accidentally enabled clip-in support in the Daydream store, and I'd like to propose removing it. Reasons:
The backup here is that people can use the Sideload instructions on the wiki if they are developers (who are the main people I'm concerned about leaving behind with this change).
Note that it would still be available for use on the Lenovo Mirage AIO, as was originally intended.
Thoughts?
cc @bluemarvin @avrignaud @MortimerGoro @keianhzo
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