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feat(client/imports): getNearbyPeds (overextended#328)
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---@param coords vector3 The coords to check from. | ||
---@param maxDistance number The max distance to check. | ||
---@return table peds | ||
function lib.getNearbyPeds(coords, maxDistance) | ||
local peds = GetGamePool('CPed') | ||
local nearby = {} | ||
local count = 0 | ||
maxDistance = maxDistance or 2.0 | ||
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for i = 1, #peds do | ||
local ped = peds[i] | ||
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if not NetworkGetPlayerIndexFromPed(ped) then | ||
local pedCoords = GetEntityCoords(playerPed) | ||
local distance = #(coords - pedCoords) | ||
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if distance < maxDistance then | ||
count += 1 | ||
nearby[count] = { | ||
ped = ped, | ||
coords = pedCoords, | ||
} | ||
end | ||
end | ||
end | ||
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return nearby | ||
end | ||
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return lib.getNearbyPeds |