AdvancedRenderTech_openGL Some tech about real-time rending.Reference GPU Gem Curent tech are shadow mapping & deferred shading shadow mapping with PCF ![allpt] (https://github.com/Monster88Ra/AdvancedRenderTech_openGL/blob/master/Project/ExampleImages/shadow_mapping.png) deferred shading with 64 point lights ![allpt] (https://github.com/Monster88Ra/AdvancedRenderTech_openGL/blob/master/Project/ExampleImages/deferred_shading.png)