Adding capacity parameter to SpriteBatch ctor #6682
Merged
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Hey there,
I'd like to propose the addition of a parameter to the
SpriteBatch
constructor to have a control over its initial batch items capacity. The intention is to give a finer control of the memory allocations and garbage generation to developers (e.g. increasing the batch size right away to avoid any runtime array resizing).This PR shouldn't break anything and should remain backward compatible.
@Jjagg @cra0zy @tomspilman