An example project to show a few ways of recreating mechanics from the 2D Worms games. There is an accompanying youtube playlist full of tutorials that explain the project.
All code is written in GDScript, and hopefully documented well-enough to understand.
The Assets/Explosions folder contains images from Kenney, specifically from Game Assets #1
I created the other assets for this project. The Aseprite source files are included in the Assets folder. Feel free to use these however you want in your own projects.
If you don't have Aseprite you can purchase it from their website or compile it yourself (for free) from its source on GitHub