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updated bug notes
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chrisj42 committed Jun 9, 2018
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9 changes: 1 addition & 8 deletions Bugs and things to do.txt
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--CURRENT:

- remove all players from level on server when someone uses a bed; then add them all back when they get out
-- or better yet, maybe make a system to not speed up time until everyone is in bed?

Note to self: for more little bugs/ideas/concerns, search code for "TODO"
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MULTIPLAYER-Related:
# Spawner level should change upon hitting it in creative; it only works with menu button

# Players aren't kicked out if they are on a menu when the server goes down..? (only tested/seen once)

# Sounds play in multiplayer even when game is paused, and when another player does something far away; add checks for distance and pause state before playing sounds

It would be nice if I could find a way to not even bother telling the server for things like potions, that don't even interact with the world.

# food stacks only go down one per type
# food stacks only go down one per type..? Needs testing.

# mobs drop too many items when shot with an arrow
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