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Vanilla Minecraft has "use held item" and "interact with targeted block" bound to the same button at all times, with the sneak functionality used for deciding which to do in case of a conflict. I'm wondering if it'd be possible to split these, however, similarly to what is proposed in #27.
Let's say we kept "interact with targeted block" bound to the right mouse button, but rebound "use held item" to mouse button 4. If the player is targeting a furnace while holding a dirt block, pressing the right mouse button would open the furnace UI, whereas pressing button 4 would place the dirt block against the targeted face of the furnace. These outcomes would be the same regardless of whether the player is currently sneaking or not.
Having to remember to sneak when placing blocks against interactable things is one of my biggest peeves, so if there was a "place block against thing regardless" key in existence, I'd be over the moon.
The text was updated successfully, but these errors were encountered:
Vanilla Minecraft has "use held item" and "interact with targeted block" bound to the same button at all times, with the sneak functionality used for deciding which to do in case of a conflict. I'm wondering if it'd be possible to split these, however, similarly to what is proposed in #27.
Let's say we kept "interact with targeted block" bound to the right mouse button, but rebound "use held item" to mouse button 4. If the player is targeting a furnace while holding a dirt block, pressing the right mouse button would open the furnace UI, whereas pressing button 4 would place the dirt block against the targeted face of the furnace. These outcomes would be the same regardless of whether the player is currently sneaking or not.
Having to remember to sneak when placing blocks against interactable things is one of my biggest peeves, so if there was a "place block against thing regardless" key in existence, I'd be over the moon.
The text was updated successfully, but these errors were encountered: