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GD-99: Add support to load a scene by uid:// path to the SceneRunner #99

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MikeSchulze opened this issue Apr 29, 2024 · 0 comments · Fixed by #100
Closed

GD-99: Add support to load a scene by uid:// path to the SceneRunner #99

MikeSchulze opened this issue Apr 29, 2024 · 0 comments · Fixed by #100
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enhancement New feature or request
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MikeSchulze/gdUnit4#421

@MikeSchulze MikeSchulze added the enhancement New feature or request label Apr 29, 2024
@MikeSchulze MikeSchulze self-assigned this Apr 29, 2024
@MikeSchulze MikeSchulze changed the title Add uid:// path support to Scene Runner GD-99: Add uid:// path support to Scene Runner Apr 29, 2024
@MikeSchulze MikeSchulze added this to the v4.2.4 milestone Apr 29, 2024
MikeSchulze added a commit that referenced this issue Apr 29, 2024
# Why
#99

# What
- Using `ResourceLoader.Exists` instead of `FileAccess.FileExists`
- allow to load a scene by resource path with uid
@MikeSchulze MikeSchulze changed the title GD-99: Add uid:// path support to Scene Runner GD-99: Add support to load a scene by uid:// path to Scene Runner Apr 29, 2024
@MikeSchulze MikeSchulze changed the title GD-99: Add support to load a scene by uid:// path to Scene Runner GD-99: Add support to load a scene by uid:// path to the SceneRunner Apr 29, 2024
MikeSchulze added a commit that referenced this issue Apr 29, 2024
# Why
#99

# What
- Using `ResourceLoader.Exists` instead of `FileAccess.FileExists`
- allow to load a scene by resource path with uid
MikeSchulze added a commit that referenced this issue Apr 29, 2024
# Why
#99

# What
- Using `ResourceLoader.Exists` instead of `FileAccess.FileExists`
- allow to load a scene by resource path with uid
MikeSchulze added a commit that referenced this issue Apr 29, 2024
…er (#100)

# Why
#99

# What
- Using `ResourceLoader.Exists` instead of `FileAccess.FileExists`
- allow loading a scene by resource path with UID
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