GdUnit3 v2.3.0
GdUnit3 v2.3.0
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It is strongly recommended to restart Godot after the update.
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What's Changed
Highlights
-
C# support is largely complete
Improvements
- GD-275: Move c# api into onwn module by @MikeSchulze in #277
- Using
GdUnit3MonoAPI
class wrapper to load GdUnit3Mono assembly by @MikeSchulze in - Remove mono package will be replaced by NuGet package by @MikeSchulze in #278
Bug Fixes
- GD-280:
await_signal_on
do now return the emited value by @MikeSchulze in #281 - GD-285: Exclude cs project files from the plugin by @MikeSchulze in #287
- GD-286: Exclude cs project files from the plugin update by @MikeSchulze in #288
- GD-291: Spy fails for class with custom formatted function signature by @MikeSchulze in #292
- Fix EditorPlugin object leak in InspectorProgressBad.gd by @Rubonnek in #294
- GD-303: Improve array assert to show better report by @MikeSchulze in #304
#308 - GD-310: Add support for Godot version 3.4.5 and 3.5 by @MikeSchulze in #312
- Fix Typo in GdUnitCmdTool.gd by @alope107 in #314
- GD-318: rework on assert_signal to collect all emitted signals by @MikeSchulze in #319
- GD-320: Add support for parameterized tests by @MikeSchulze in #321
- GD-322: Encloses the error message when writing a JUnit XML report in a CDATA block by @MikeSchulze in #323
- GD-325: Rename Fonts.gd to GdUnitFonts to avoid class naming conflicts with customer projects by @MikeSchulze in #326
- GD-327: Fix 'Unicode error: invalid skip' on plugin startup by @MikeSchulze in #328
New Contributors
Full Changelog: v2.2.3...v2.3.0