A recreation of Bomberman 5 made with the Godot engine, for educational purposes.
- 2 players on the same machine, with fixed controls.
- Powerups: 💣 Extra bomb, 🔥 Intensity, 👟 Kick bomb, 🥊 Punch bomb, 🧤 Pick up bomb, 🏃 Extra speed.
- 1 default character: Bomberman.
- 1 default map with simple obstacles.
- Random powerup spawn and initial obstacle configuration.
- Bombs bounce on other bombs when thrown.
Check out the latest Windows release.
- Game title screen.
- Win condition and Victory UI.
- Fix: Speed powerups are only noticeable once 4 of them are stacked.
Player 1: WASD for movement, F for "Bomb", H for "Punch bomb".
Player 2: Numberpad for movement, Comma for "Bomb", Semicolon for "Punch bomb". (Brazilian Portuguese keyboard layout).
Currently, the only way to begin another match is by relaunching the game.
The game was made in Godot 3.5. You can download it here.
After cloning this repository, to edit the game, open Godot. In the Project Manager window, import and open the cloned project folder.
Initial game state can be mocked by enabling the tester
node in the map.tscn
scene, and
implementing the startup method in tester.gd
. In it, you can access nodes to set them up,
which enables editing the game grid and adding initial powerups to the players.
Powerups can also be more easily tested by changing the powerup_spawn_probability
in the root
Map
node, combined with changing the probability rates in powerup_data
in
game-controller.gd
.