This repository has been archived by the owner on Jan 22, 2022. It is now read-only.
Bug fixes
- d502c4a: Improve binary expression handling to not redundantly copy symbols that are constant since they cannot be modified.
- 93b1ed0: Add UnityEngine.Object to to whitelist filter in exposure tree
- 93b1ed0: Make the colors a little more readable on light theme for the exposure tree
- fc2f279: Add explicit errors for using
is
andas
in U# since Udon does not yet expose what's needed to implement them properly, reported by @Xiexe - a1d612e: Fix error when using script export on Udon Sharp Programs to Udon Assembly Programs on some types of heap symbol types, reported by 753
- 7f01386: Improve error handling during compile to avoid getting stuck with the UdonBehaviour infinitely trying and failing to compile a behaviour in some cases, reported by Mimi