ARCHIVAL NOTICE!! cc-tweaked/cc-restitched
This repo has been moved where SquidDev and I have agreed to put our repos to solve some issues with the multitude of forks.
Please open Bug Reports and PR's there, and fork from there
CC: R Strives to maintain perfect pairity with CC: T, however in some cases this is not possible, so CC: R might have a "newer" version than what CC: T has, these newer versions will be primarily bugfixes and the like because fabric is "weird" when porting a forge mod.
This is an fork of Zundrel/cc-tweaked-fabric who's goal was to port SquidDev-CC/CC-Tweaked to the Fabric modloader. I picked up maintaining the mod because the team working on Zundrel's fork can no longer mantain it so I picked it up to make it as equal as possible with CC: T.
This mod includes textures that are more in-line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.
3prm3/cc-pack
We also have a second resourcepack made by 3prm3, it features a complete overhaul and can be enabled by enabling the overhaul
resource pack, go check out his resource pack over here!
- [ YES ] Sodium
- [ YES ] Optifine
- Works with VBO Rendering (automatically set)
- No issues
- [ EHH ] Iris Shaders
-
"Works" with TBO Rendering (Default)
-
Crashes with VBO Rendering
-
- [ YES ] Canvas
-
Works with TBO Rendering (Default)
-
Scuffed with VBO Rendering
-
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
- Follow the Fabric programming guidelines as close as possible. This means you have to use
loom
mappings, if you use anything else, your code will be rejected. - You cannot intentionally implement bugs and security vulnerabilities.
- Unless the code is taken directly from CC:Tweaked,
lua
code is offlimits from alteration.
Bleeding edge builds can be found here at Github Actions.
If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the Forum and the Discord.
Main Known issue
- Mods that add blocks that can be used as peripherals for CC: T on forge, don't work with CC: R.
- This is because of the differences between forge and fabric, and that mod devs, to my knowledge have not agreed upon a standard method in which to implement cross compatibility between mods,
- Occasionally a computer will say "File not found" when running a built in program, this is normal just hold
crtl+r
to reboot it.- We do not know what causes it directly, however it happens when the world is
/reload
ed, and currently running programs are not affected so nothing should break
- We do not know what causes it directly, however it happens when the world is
Unfortunately, unlike the original CC: Tweaked project, CC: Restitched, does not have any actual peripheral mods, currently the only one we have is an example for mod devs to get started with making/adding the peripheral API to their mods!
If your a mod dev made a mod with CC: R peripheral support, OR if your a player who found a mod with CC: R support, please open an issue here to let us know so we can add it to the list!
- CC Peripheral Test [1.16.5]
- This is an example mod for how to make peripherals that work as a block, or as a turtle upgrade!