Versions your static assests based on their content and updates all references to them in other passed files.
sprite.png
→sprite-e59ace00a5.png
sprite.css
.icon-sprite1 {
background-image: url(sprite-e59ace00a5.png);
background-position: 0px 0px;
width: 32px;
height: 32px;
}
This was written because spritesmith generates a new image and new css from the input images. Spritesmash will take each image hash the contents and update the name and replace all usages in the given file types allowing the sprite image to be busted if it has changed.
$ npm install --save-dev gulp-spritesmash
var gulp = require('gulp');
var spritesmith = require('gulp.spritesmith');
var buffer = require('gulp-buffer');
var spritesmash = require('gulp-spritesmash');
gulp.task('default', function () {
return gulp.src('src/images/*.{png}')
.pipe(spritesmith({
imgName: 'sprite.png',
cssName: 'sprite.css',
}))
.pipe(spritesmash())
.pipe(gulp.dest('dist'));
});
Type: array
Default: []
Array of extra file types to update filenames with
content hash. These should be provided without .
Type: array
Default: []
Array of extra file types to update content with
renamed files. These should be provided without .
Type: string|function(filePath, content)
Default: MD5
Function type (MD5
, SHA1
, Timestamp
) or a function
which returns new file name for given content and file
path.
Original file paths are stored at file.originalName
. This
could come in handy for things like rewriting references to
the assets.