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FTDI Touch UI fix and reorganize (#21487)
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108 changes: 108 additions & 0 deletions
108
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extended/circular_progress.cpp
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/************************* | ||
* circular_progress.cpp * | ||
*************************/ | ||
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/**************************************************************************** | ||
* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. * | ||
* * | ||
* This program is free software: you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation, either version 3 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
* This program is distributed in the hope that it will be useful, * | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | ||
* GNU General Public License for more details. * | ||
* * | ||
* To view a copy of the GNU General Public License, go to the following * | ||
* location: <https://www.gnu.org/licenses/>. * | ||
****************************************************************************/ | ||
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#include "ftdi_extended.h" | ||
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#if ENABLED(FTDI_EXTENDED) | ||
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/* This function draws a circular progress "ring" */ | ||
namespace FTDI { | ||
void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, char *text, uint32_t bgcolor, uint32_t fgcolor) { | ||
const float rim = 0.3; | ||
const float a = percent/100.0*2.0*PI; | ||
const float a1 = min(PI/2, a); | ||
const float a2 = min(PI/2, a-a1); | ||
const float a3 = min(PI/2, a-a1-a2); | ||
const float a4 = min(PI/2, a-a1-a2-a3); | ||
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const int ro = min(w,h) * 8; | ||
const int rr = ro * rim; | ||
const int cx = x * 16 + w * 8; | ||
const int cy = y * 16 + h * 8; | ||
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// Load a rim shape into stencil buffer | ||
cmd.cmd(SAVE_CONTEXT()); | ||
cmd.cmd(TAG_MASK(0)); | ||
cmd.cmd(CLEAR(0,1,0)); | ||
cmd.cmd(COLOR_MASK(0,0,0,0)); | ||
cmd.cmd(STENCIL_OP(STENCIL_OP_KEEP, STENCIL_OP_INVERT)); | ||
cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_ALWAYS, 255, 255)); | ||
cmd.cmd(BEGIN(POINTS)); | ||
cmd.cmd(POINT_SIZE(ro)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(POINT_SIZE(ro - rr)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(RESTORE_CONTEXT()); | ||
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// Mask further drawing by stencil buffer | ||
cmd.cmd(SAVE_CONTEXT()); | ||
cmd.cmd(STENCIL_FUNC(STENCIL_FUNC_NOTEQUAL, 0, 255)); | ||
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// Fill the background | ||
cmd.cmd(COLOR_RGB(bgcolor)); | ||
cmd.cmd(BEGIN(POINTS)); | ||
cmd.cmd(POINT_SIZE(ro)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(COLOR_RGB(fgcolor)); | ||
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// Paint upper-right quadrant | ||
cmd.cmd(BEGIN(EDGE_STRIP_A)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(VERTEX2F(cx + ro*sin(a1) + 16,cy - ro*cos(a1) + 8)); | ||
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// Paint lower-right quadrant | ||
if (a > PI/2) { | ||
cmd.cmd(BEGIN(EDGE_STRIP_R)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(VERTEX2F(cx + ro*cos(a2),cy + ro*sin(a2) + 16)); | ||
} | ||
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// Paint lower-left quadrant | ||
if (a > PI) { | ||
cmd.cmd(BEGIN(EDGE_STRIP_B)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(VERTEX2F(cx - ro*sin(a3) - 8,cy + ro*cos(a3))); | ||
} | ||
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// Paint upper-left quadrant | ||
if (a > 1.5*PI) { | ||
cmd.cmd(BEGIN(EDGE_STRIP_L)); | ||
cmd.cmd(VERTEX2F(cx, cy)); | ||
cmd.cmd(VERTEX2F(cx - ro*cos(a4),cy - ro*sin(a4))); | ||
} | ||
cmd.cmd(RESTORE_CONTEXT()); | ||
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// Draw the text | ||
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cmd.cmd(SAVE_CONTEXT()); | ||
cmd.cmd(COLOR_RGB(fgcolor)); | ||
cmd.text(x,y,w,h,text, OPT_CENTERX | OPT_CENTERY); | ||
cmd.cmd(RESTORE_CONTEXT()); | ||
} | ||
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void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, uint32_t bgcolor, uint32_t fgcolor) { | ||
char str[5]; | ||
sprintf(str,"%d\%%",int(percent)); | ||
draw_circular_progress(cmd, x, y, w, h, percent, str, bgcolor, fgcolor); | ||
} | ||
} // namespace FTDI | ||
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#endif // FTDI_EXTENDED |
27 changes: 27 additions & 0 deletions
27
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extended/circular_progress.h
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/*********************** | ||
* circular_progress.h * | ||
***********************/ | ||
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/**************************************************************************** | ||
* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. * | ||
* * | ||
* This program is free software: you can redistribute it and/or modify * | ||
* it under the terms of the GNU General Public License as published by * | ||
* the Free Software Foundation, either version 3 of the License, or * | ||
* (at your option) any later version. * | ||
* * | ||
* This program is distributed in the hope that it will be useful, * | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | ||
* GNU General Public License for more details. * | ||
* * | ||
* To view a copy of the GNU General Public License, go to the following * | ||
* location: <https://www.gnu.org/licenses/>. * | ||
****************************************************************************/ | ||
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#pragma once | ||
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namespace FTDI { | ||
void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, char *text, uint32_t bgcolor, uint32_t fgcolor); | ||
void draw_circular_progress(CommandProcessor& cmd, int x, int y, int w, int h, float percent, uint32_t bgcolor, uint32_t fgcolor); | ||
} |
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Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/ftdi_eve_lib/extras/circular_progress.h
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