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Update readme
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ManlyMarco committed Jul 4, 2019
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6 changes: 4 additions & 2 deletions README.md
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# Runtime Unity Editor / Debugging Tools
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games.
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as an universal trainer.

### Features
- Works on most Unity games supported by BepInEx
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- This is a BepInEx plugin. It requires BepInEx v4 or later. Grab it from [here](https://github.com/BepInEx/BepInEx
) and follow installation instructions.
- Download the latest build from the [Releases](https://github.com/ManlyMarco/RuntimeUnityEditor/releases) page.
- To install place the .dll in the BepInEx directory inside your game directory.
- To install place the .dll in the BepInEx directory inside your game directory (BepInEx/Plugins for BepInEx 5).
- To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check logs for errors.

Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.

You can support development of my plugins through my Patreon page: https://www.patreon.com/ManlyMarco
8 changes: 8 additions & 0 deletions RuntimeUnityEditor/RuntimeUnityEditor.Core.csproj
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<Compile Include="Utils\UnityFeatureHelper.cs" />
</ItemGroup>
<ItemGroup>
<None Include="..\LICENSE">
<Link>LICENSE</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="..\README.md">
<Link>README.md</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
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