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chore: HexLayout Y axis is no longer inverted by default (#187)
> Closes #186 `HexLayout` Y axis was always inverted by default, this was a remnant of early implementation which made the choice to have Y down by default for world/pixel space This causes issues like #186 where angles and unit vector computations, which only consider the `HexOrientation` were not matching the default behaviour of `HexLayout`. ## Changes - Added a builder pattern for `HexLayout` - **BREAKING** by default `HexLayout` Y axis is now *up* instead of *down*
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