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BuildingHelper v1.2.0

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@MNoya MNoya released this 02 Jun 19:20
· 13 commits to master since this release

Added Repair

  • Added keys to building_settings.kv to define repair values and path of the callbacks file
  • If RIGHT_CLICK_REPAIR is enabled, clicks.js now sends a repair command when rightclicking buildings with missing health
  • Added repair_modifiers inside libraries/modifiers folder, used to show stack of builders repairing the same unit. Names are modifier_repairing for the target, and modifier_builder_repairing for the builder.

You first need to define a repair ability by adding the ability name to the unit definition:
"RepairAbility" "repair_ability_name"

"CanAssistConstruction" "1" keyvalue can be added on a repair ability to enable having more than one builder constructing buildings that were placed by abilities with "RequiresRepair" "1".

Added Library Dependency: keyvalues.lua
This short scripts make accessing all game keyvalues easier and eliminates the need for keeping them duplicated inside the building library.