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ray_casting

Implementation of Wolfenstein/DOOM style software rendering.

I've been wondering:
"How the hell did they manage to make Wolfenstein work even if it doesn't have a GPU to render the graphics?".

I decided that to find out, I had to do something similar myself.

project screenshot

Build and run

First of all, you need to configure sdl for rust. You can simply follow the instructions provided here: rust-sdl2

cargo build
cargo run

Resources:

Lode Vandevenne - Lode's Computer Graphics Tutorial

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