the addon version of suin14/moddedClothes_mod
ModdedClothesAddon
: ModdedClothesAddon
{
"additionFile": [
"aaa/feet.json"
],
"addonPlugin": [
{
"modName": "ModdedClothesAddon",
"addonName": "ModdedClothesAddon",
"modVersion": "^1.1.0",
"params": {
"clothes": [
{
// 要添加的衣服的分类,对应到 `setup.clothes.xxx`。 例如这里写 `feet` 那么就会添加到 `setup.clothes.feet`
// the category of the clothes that want to add, it will add to `setup.clothes.xxx`. For example, if you write `feet` here, it will add to `setup.clothes.feet`
"key": "feet",
// 要添加的衣服数组数据所在的文件(zip路径),JSON5格式
// 别忘了在打包时打包这个文件。如果你使用打包器,请添加到 additionFile 列表中
// the file(zip path) that the array data of the clothes that want to add. JSON5 format
// don't forget to pack this file when you pack. If you use packer, please add it to the additionFile list
"filePath": "path/to/feet.json"
},
{
"key": "over_upper",
"filePath": "path/to/over_upper.json"
},
{
"key": "over_lower",
"filePath": "path/to/over_lower.json"
}
],
"patch": [
// 对现有衣服(游戏原本衣服或者此mod之前的mod添加的衣服)打补丁,可以修改或删除衣服的属性
"path/to/patch_file1.json",
"path/to/patch_file2.json",
"path/to/patch_file3.json"
]
}
},
{ // 对于需要添加图片的情况,请别忘了添加这个addon标识来让图片加载器加载衣服的图片
// ModdedClothesAddon不实现导入图片的功能,导入图片的工作交由ImageLoaderAddon来完成。所以请别忘了按照ImageLoaderAddon的规则来添加图片
// for the case that need to add image, please don't forget to add this addon mark to let the image loader load the image of the clothes
// ModdedClothesAddon don't implement the function of import image, the work of import image is completed by ImageLoaderAddon.
// So please don't forget to add image according to the rules of ImageLoaderAddon
"modName": "ModLoader DoL ImageLoaderHook",
"addonName": "ImageLoaderAddon",
"modVersion": "^2.3.0",
"params": [
]
}
],
"dependenceInfo": [
{
"modName": "ModdedClothesAddon",
"version": "^1.1.0"
},
{
"modName": "ModLoader DoL ImageLoaderHook",
"version": "^2.3.0"
}
]
}
下面是 feet.json
的例子:
follow is the example of feet.json
:
NOTE:
index
字段会在注入时重新根据游戏数据计算并覆盖填充,所以可以随便填写。
the index
field will be recalculated and overwritten according to the game data when injected, so you can fill in it as your like.
[
{
"index": 4,
"name": "ansandals",
"name_cap": "ansandals", "cn_name_cap": "更好的凉鞋",
"variable": "ansandals",
"integrity": 100,
"integrity_max": 100,
"fabric_strength": 20,
"reveal": 1,
"word": "n",
"plural": 1,
"colour": 0,
"colour_options": ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "teal", "white", "yellow", "custom"],
"colour_sidebar": 1,
"type": ["school", "normal"],
"gender": "n",
"warmth": 0,
"cost": 2000,
"description": "在夏天穿着很清凉。",
"shop": ["clothing"],
"accessory": 1,
"accessory_colour": 0,
"accessory_colour_options": [],
"accessory_colour_combat": "brown",
"cursed": 0,
"location": 0,
"iconFile": "ansandals.png",
"accIcon": 0
}
]
下面是 patch_file.json
的例子:
follow is the example of patch_file.json
:
[
// 同一个文件可以修改多个分类的衣服
// a file can modify clothes of multiple categories
{
// 衣服所在的分类,对应到 `setup.clothes.xxx`。 例如这里写 `feet` 那么就会修改 `setup.clothes.feet` 下的内容
// the category of the clothes that want to modify, it will modify the content under `setup.clothes.xxx`. For example, if you write `feet` here, it will modify the content under `setup.clothes.feet`
"key": "feet",
"data": [
{
// 必填:衣服的 `name` 字段,用来定位要修改的衣服
// required: the `name` field of the clothes, used to locate the clothes to be modified
"name": "ansandals",
// 可选: 如果存在一个字段,则会覆盖
// optional: if a field exists, it will be overwritten
"cost": 1,
// 可选: 如果不存在一个字段,则会添加
// optional: if a field does not exist, it will be added
"meow": true,
// 可选: 如果填写为 null,则会删除
// optional: if fill in as null, it will be deleted
"mask_img": null
// 除`name`以外其他所有字段都是可选的,可以不出现,不出现的字段不会修改
// all fields except `name` are optional, they can be omitted, and the fields that are not omitted will not be modified
}
]
}
]
在服装的 outfitPrimary: { [key: string]: string };
和 outfitSecondary: string[];
两个可选项中的是用来计算套装温暖度的项。
如果某件衣服是套装的一部分,可以在outfitPrimary
中填写套装另一部分的类型和衣服名称,这样游戏在计算时就会把这两件衣服的温暖度合并计算。
但同时,由于游戏的温暖度计算算法存在一点小问题,如果outfitPrimary
或outfitSecondary
中有不存在或者错误的项,那么就会导致游戏计算温暖度时报红色错误,提示Cannot read properties of undefined (reading 'warmth')
。
本mod已经编写了额外的附加检查逻辑来在游戏加载时检查outfitPrimary
和outfitSecondary
中的项是否有对应衣服存在,如果不存在则会在ModLoader日志中报红色错误,以便提示开发者这里存在的问题。