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This project is a particle renderer engine made with OpenGL. I made use of instanciation and billboards for rendering batches of quads each one of them holding specific velocity, lifetime and color.

Video demo

Check the YouTube video demo right here.

Libraries

  • glfw3 (windowing, inputs)
  • glm (OpenGL mathematics)
  • glad (OpenGL loading library)
  • irrKlang (sounds)

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