Skip to content
View LupusInferni315's full-sized avatar
🏠
Working from home
🏠
Working from home
  • Stellar Wolf Entertainment
  • Mirror AB
  • 18:38 (UTC -06:00)

Block or report LupusInferni315

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
LupusInferni315/README.md

Who Am I

Hello, I am @lupusinferni315, I am a freelance programmer with a passion for procedural generation, and I am working on starting a game development company "Stellar Wolf Entertainment". I like experimenting with procedural generation and learning more about how "entropy" in a digital system works. I am currently trying to learn how to program in c++

Why Procedural Generation

I found a passion for procedural generation a long time ago and have always wanted to learn more, honestly I don't know why I am interested in obsessed with not just what you can do with it but in how it actually works.

How to reach me

If you want to get a hold of me you can send me an email to [email protected]

Popular repositories Loading

  1. csharplang csharplang Public

    Forked from dotnet/csharplang

    The official repo for the design of the C# programming language

    C#

  2. LupusInferni315 LupusInferni315 Public

    Config files for my GitHub profile.

  3. xNode xNode Public

    Forked from Siccity/xNode

    Unity Node Editor: Lets you view and edit node graphs inside Unity

    C#

  4. json-schemas json-schemas Public

    A collection of json-schemas for testing

  5. Unity-Maze-Generator Unity-Maze-Generator Public

    This is a simple and extendable Maze Generator and Visualizer for Unity

    C#

  6. ChaosEngine ChaosEngine Public

    The 'ChaosEngine' code, in both C# and C++/CLI

    C++