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Video that explains what LunCo (Lunar Colony) sim is about

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LunCo – vision video

Video that explains what LunCo (Lunar Colony) sim is about

This video is a compulation of opensource projects builds using Godot.

The beauty of opensource is that you do not have to reinvent the wheel.

LunCo will incorporate certain mechanics as well as contribute to development of modules it's build from

Development process

  1. Uses git lfs to store binary files e.g. Blender, meshes, etc
  2. Blender 3.1.2 video sequencer
  3. Godot 3.5-rc2

How to use git lfs

How to install git lfs (click to expand)
  1. Install git lfs:

1.1 MacOS:

brew install git-lfs

1.2 Other OS:

[git lfs](https://git-lfs.github.com)
  1. Activate git lfs (once on computer):

      git lfs install
    
How to clone and use this repo with git lfs (click to expand) 1. Clone repo:
git lfs clone [email protected]:LunCoSim/lunco-vision-video.git
  1. If repo cloned without lfs: a. Goto to directory

     cd lunco-vision-video
    

    b. type

     git lfs pull
    
  2. Now all the Blender models will be downloaded to your computer. Start using them!

  3. Push & pull binary files as reqular

How to commit binary files (click to expand)
  1. Start tracking files

    git lfs track ".blend", ".png", ".jpg", ".jpeg", ".tif", ".gif", ".bmp", ".svg"

  2. With with files as usual

Workflow

  1. Every asset is stored in it's own branch and then merged to main. TBD improve
  2. Start branch from "initial" tag

Working links

  1. GDrive Folder
  2. [LC] Promo video scenario
  3. [LC] Promo video storyboard

References

  • Moonwards – opensource Lunar City in Godot, lot of assets under MIT
  • iVoyager – a development platform for creating games and educational apps in a realistic solar system, Godot, Apache 2.0

Assets

  1. Starship model created by MartianDays
  2. NASA Moon CGI KIL

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Video that explains what LunCo (Lunar Colony) sim is about

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