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This repository has been archived by the owner on Nov 15, 2022. It is now read-only.

Releases: LukeWasTakenn/luke_garages

2.10.0

02 Nov 20:41
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Features

  • Allow disabling the blip for garage or impound by setting it to false
  • Traditional Chinese locales
  • Spanish locales
  • Polish locales

Bug fixes

  • Fixed an issue where options when using ox_target would sometimes duplicate
  • Fixed an issue where passing jobs as a table would not create blips for the garage

New Contributors

Full Changelog: 2.9.0...2.10.0

2.9.0

19 Sep 08:53
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ox_target is the new default targeting system that's used, qtarget has been deprecated and is not recommended to be used anymore.

What's Changed

New Contributors

Full Changelog: 2.8.0...2.9.0

2.8.0

23 Aug 10:50
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What's Changed

New Contributors

Full Changelog: 2.7.2...2.8.0

2.7.2

29 May 12:24
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Bug fixes

  • Fixed an issue where you could spawn vehicles in garages that the vehicles were not in when using split garages
  • Fixed an issue where you could store different vehicles types compared to the set garage type

2.7.1

16 May 22:20
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Bug fixes

  • Fixed an issue where only one out of multiple vehicles with the same name would be displaying in a garage or impound
  • Removed all references to the health db column which was causing the resource to throw errors on fresh installs

2.7.0

15 May 10:46
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This release is mainly focused on the inclusion of ox_lib, which will hopefully allow me to support QBCore in the near future.

Features

  • Support multiple jobs and job grades for garages
  • New context menus utilizing ox_lib
  • German locales (Thanks @cranksome)
  • New config option - teleport into vehicle on spawn (Thanks @StuxxyOfficial)

Bug fixes

Refactor

  • Now using ox_lib callbacks instead of ESX
  • Now using ox_lib vehicle property functions instead of ESX
  • Now using ox_lib model streaming instead of ESX
  • Now using ox_lib version check instead of my included one
  • Rewrote and simplified a lot of the code around menus
  • Function names should now be consistent across the resource
  • Removed unused config options
  • Removed health column from sql as ox_lib already includes this
  • Using i loops where applicable instead of key, value pair loops

Chores

  • License now included in the readme
  • Updated readme information

Notes

If you are still experiencing vehicle props not applying properly, please try turning on the new config option to teleport into the vehicle upon spawning and see if that fixes it for you, feedback if it does or does not would be very welcome.

2.6.2

08 Apr 17:44
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What's Changed

New Contributors

Full Changelog: 2.6.1...2.6.2

2.6.1

26 Mar 17:54
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Fixes

  • Fixed an issue where vehicles would be stuck as stored
  • Fixed incorrect column naming for last_garage

2.6.0

25 Mar 17:12
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The changes for this update have been done by @StuxxyOfficial, thank you so much!

Features

  • Added a last_garage column to use for Config.RestoreVehicles and Config.SplitGarages.
  • Added a config option for locking the vehicle's doors on spawn.

Refactor

  • Now using separate get and set functions for vehicle props - This will be changed to use ox_lib when the UI branch gets merged for it.
  • Vehicle data is stored in a statebag and applied on change.
  • Fuel is now saved in the health column.
  • Changed data types for garage and last_garage to VARCHAR(40).

Fixes

  • Fixed vehicle props/plate/health being set incorrectly or failing to set.
  • Fixed livery and extra's not being saved correctly.
  • Fixed blown up vehicles not appearing in the impound. if vehicle does exist but is blown up, the impound will delete the blown up one when a player checks the impound.
  • Fixed an issue where paying with bank in impound would cause errors.

Notes

Since there was a new column added in this update make sure you add it to your owned_vehicles table.

You can use the following query:

ALTER TABLE `owned_vehicles` ADD COLUMN `last_garage` VARCHAR(40) DEFAULT NULL;

2.5.0

12 Mar 13:09
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Features

  • Added support for society owned vehicles - Need feedback
  • Brazilian Portuguese locales - Needs update
  • French locales - Needs update

Fixes

  • Fixed an issue where sometimes a random ped would spawn inside of a vehicle

Refactor

  • Removed unnecessary threads
  • Improved query performance