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Add TODOs
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Elevator89 committed May 3, 2024
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<AdvancedFabrication.label>сверхвысокоточное производство</AdvancedFabrication.label>
<!-- EN: Fabricate advanced components from standard components and other materials. -->
<AdvancedFabrication.description>Позволяет собирать продвинутые компоненты из обычных компонентов и некоторых других материалов.</AdvancedFabrication.description>
<!-- EN:
<li>subject->advanced component fabrication</li>
<li>subject_story->traded advanced components to desperate rimworlders</li>
<li>subject_story->learned the secrets of fabricating advanced components and died without revealing them</li>
<li>subject_story->balked at the extreme cost of crafting advanced components and chose a simpler lifestyle</li>
<li>subject_gerund->fabricating advanced components</li>
-->
<AdvancedFabrication.generalRules.rulesStrings>TODO</AdvancedFabrication.generalRules.rulesStrings>

<!-- EN: bionic replacements -->
<Bionics.label>бионическое протезирование</Bionics.label>
<!-- EN: Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach. -->
<Bionics.description>Позволяет изготавливать высокотехнологичные бионические протезы для замены потерянных конечностей и глаз. Для имплантирования требуется опытный врач.</Bionics.description>
<!-- EN:
<li>subject->bionic prosthesis</li>
<li>subject_story->worked primarily with disfigured soldiers, crafting bespoke bionic facial elements so they could return to their loved ones</li>
<li>subject_story->studied slowed vids of human motion to better craft bionic prosthetics</li>
<li>subject_story->was volunteered to have the various prototype bionics implanted, ending up as more machine than man</li>
<li>subject_gerund->constructing bionic prosthetics</li>
<li>subject_gerund->utilizing bionic body parts</li>
-->
<Bionics.generalRules.rulesStrings>TODO</Bionics.generalRules.rulesStrings>

<!-- EN: pulse-charged munitions -->
<ChargedShot.label>энергетическое оружие</ChargedShot.label>
<!-- EN: Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components. -->
<ChargedShot.description>Понимание секретов импульсно-заряженных энергетических снарядов позволяет изготавливать энерговинтовки. Для этого потребуются продвинутые компоненты.</ChargedShot.description>
<!-- EN:
<li>subject->pulse munitions</li>
<li>subject_story->studied glitterworld monorails and modified the tech for weapons</li>
<li>subject_story->killed a mechanical crawler by kiting it with a charge lance</li>
<li>subject_story->learned how to imbue rifle ammunition with retained charge, heavily increasing its lethality</li>
<li>subject_gerund->constructing pulse munitions</li>
<li>subject_gerund->utilising pulse munitions</li>
-->
<ChargedShot.generalRules.rulesStrings>TODO</ChargedShot.generalRules.rulesStrings>

<!-- EN: cryptosleep casket -->
<Cryptosleep.label>саркофаги криптосна</Cryptosleep.label>
<!-- EN: Construct cryptosleep caskets, which can put living beings in a state of indefinite suspended animation. -->
<Cryptosleep.description>Саркофаги криптосна предназначены для погружения живых существ в состояние анабиоза.</Cryptosleep.description>
<!-- EN:
<li>subject->cryptosleep</li>
<li>subject_story->intended to test a prototype cryptosleep casket and woke a generation later, alone</li>
<li>subject_story->sentenced the system's worst criminal to indefinite cryptosleep rather than death</li>
<li>subject_story->used a cryptosleep capsule to suspend the terminally ill, so they could see their children once they'd grown up</li>
<li>subject_gerund->constructing cryptosleep caskets</li>
<li>subject_gerund->inducing cryptosleep</li>
-->
<Cryptosleep.generalRules.rulesStrings>TODO</Cryptosleep.generalRules.rulesStrings>

<!-- EN: fabrication -->
<Fabrication.label>высокоточное производство</Fabrication.label>
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<Fabrication.discoveredLetterText>Теперь у вас есть технология для постройки высокоточного станка, но для этого потребуются некоторые продвинутые компоненты. Вы можете добыть несколькими способами:\n\n -Купить в поселении другой развитой фракции, отправив туда караван.\n -Купить у проходящих торговцев. Запросите караван или дождитесь, пока к вам придут сами.\n -Получить в награду за выполнение заданий.</Fabrication.discoveredLetterText>
<!-- EN: About: Getting advanced components -->
<Fabrication.discoveredLetterTitle>Получение продвинутых компонентов</Fabrication.discoveredLetterTitle>
<!-- EN:
<li>subject->high-tech fabrication benches</li>
<li>subject_story->spent many years crafting advanced components, to make fabrication benches to make more advanced components</li>
<li>subject_story->traded everything to build a single fabrication bench</li>
<li>subject_story->constructed technological marvels which the feral villagers worshipped as magical</li>
<li>subject_gerund->constructing high-tech projects</li>
<li>subject_gerund->building high-tech fabrication stations</li>
-->
<Fabrication.generalRules.rulesStrings>TODO</Fabrication.generalRules.rulesStrings>

<!-- EN: multi-analyzer -->
<MultiAnalyzer.label>мультианализаторы</MultiAnalyzer.label>
<!-- EN: Build multi-analyzers which increase research speed and allow higher-level research projects. -->
<MultiAnalyzer.description>Использование мультианализатора позволяет быстрее проводить исследования, а также открывает доступ к технологиям более высокого уровня.</MultiAnalyzer.description>
<!-- EN:
<li>subject->multi-analysis</li>
<li>subject_story->automated a research laboratory</li>
<li>subject_story->unlocked the trans-spectrum secrets of the universe</li>
<li>subject_story->helped identify new stable isotopes</li>
<li>subject_gerund->constructing multi-analyzers</li>
-->
<MultiAnalyzer.generalRules.rulesStrings>TODO</MultiAnalyzer.generalRules.rulesStrings>

<!-- EN: marine armor -->
<PoweredArmor.label>пехотная броня</PoweredArmor.label>
<!-- EN: Build marine armor, a general-use powered armor suit used by high-tech shock troops. Note that these also require advanced components. -->
<PoweredArmor.description>Изготовление силовой брони общего назначения, применяемой штурмовиками космопехоты. Для производства потребуются продвинутые компоненты.</PoweredArmor.description>
<!-- EN:
<li>subject->marine armor</li>
<li>subject_story->was employed by the shock troops to maintain their armor</li>
<li>subject_story->tested the armor by walking, unarmed, through a hostile feral village without receiving a scratch</li>
<li>subject_story->intended the armor as protection against the planet's hostile weather, but it worked well against the pirates too</li>
<li>subject_gerund->constructing shock troop armor</li>
<li>subject_gerund->constructing marine armor</li>
<li>subject_gerund->constructing general-use advanced armor</li>
-->
<PoweredArmor.generalRules.rulesStrings>TODO</PoweredArmor.generalRules.rulesStrings>

<!-- EN: recon armor -->
<ReconArmor.label>разведброня</ReconArmor.label>
<!-- EN: Craft recon armor, a light powered armor suit used by scout troops who need protection on the move. Note that these also require advanced components. -->
<ReconArmor.description>Изготовление лёгкой силовой брони, применяемой бойцами-разведчиками, которым требуется защита без стеснения движений. Для производства потребуются продвинутые компоненты.</ReconArmor.description>
<!-- EN:
<li>subject->recon armor</li>
<li>subject_story->led the rebel scouts against the Imperial forces, until captured</li>
<li>subject_story->crafted powered armor light and resilient enough for the hammer-users to close with the enemy</li>
<li>subject_story->intended recon armor more for hunters than soldiers. It sold well, regardless</li>
<li>subject_gerund->crafting recon armor</li>
<li>subject_gerund->reducing armor weight</li>
-->
<ReconArmor.generalRules.rulesStrings>TODO</ReconArmor.generalRules.rulesStrings>

<!-- EN: rocketswarm launcher -->
<RocketswarmLauncher.label>залповые ракетницы</RocketswarmLauncher.label>
<!-- EN: Produce rocketswarm launchers, single-burst turrets which can devastate a wide area at a key moment in battle. -->
<RocketswarmLauncher.description>Выпускают за один залп рой ракет, способных в ключевой момент битвы нанести колоссальный урон по большой области.</RocketswarmLauncher.description>
<!-- EN:
<li>subject->rocket turrets</li>
<li>subject_story->testified about the use of rocketswarm launchers against civilian targets</li>
<li>subject_story->constructed last-ditch defenses, including traps and launchers, in case the settlement was ever threatened</li>
<li>subject_story->started by constructing primitive rockets to reach space, but the high failure rate led to them being repurposed as weapons</li>
<li>subject_gerund->constructing rocket turrets</li>
-->
<RocketswarmLauncher.generalRules.rulesStrings>TODO</RocketswarmLauncher.generalRules.rulesStrings>

<!-- EN: uranium slug turret -->
<SniperTurret.label>снайперские турели</SniperTurret.label>
<!-- EN: Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear through plasteel like paper, but it's less effective at close range. -->
<SniperTurret.description>Такие турели имеют очень высокую дальность стрельбы. Они стреляют урановыми снарядами, что прошивают пласталь, словно бумагу. Однако на ближних дистанциях снайперские турели не так эффективны.</SniperTurret.description>
<!-- EN:
<li>subject->sniper turrets</li>
<li>subject_story->led the clean-up after the war, collecting spent radioactive uranium slugs from the front line</li>
<li>subject_story->saw a turret shoot straight through an assault mechanoid and needed to understand how</li>
<li>subject_story->researched the effects of ammunition density on armor</li>
<li>subject_gerund->constructing sniper turrets</li>
-->
<SniperTurret.generalRules.rulesStrings>TODO</SniperTurret.generalRules.rulesStrings>

<!-- EN: vitals monitor -->
<VitalsMonitor.label>мониторы жизненных показателей</VitalsMonitor.label>
<!-- EN: Build vitals monitors which improve medical outcomes when placed next to hospital beds. -->
<VitalsMonitor.description>Мониторы жизненных показателей позволяют улучшить качество лечения пациентов при размещении рядом с медицинскими кроватями.</VitalsMonitor.description>
<!-- EN:
<li>subject->vital signs monitoring</li>
<li>subject_story->struggled in an overcrowded hospital and vowed to work for change</li>
<li>subject_story->nursed a glassworld survivor back to health</li>
<li>subject_story->monitored the isolation ward remotely, sending mechanoids in for treatments</li>
<li>subject_gerund->monitoring vital signs</li>
<li>subject_gerund->constructing vital signs monitors</li>
-->
<VitalsMonitor.generalRules.rulesStrings>TODO</VitalsMonitor.generalRules.rulesStrings>

</LanguageData>
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