A Unity3D based engineering challenge.
- Use the provided code as a starting point for the assignment
- Art, sound, and models have been provided (but feel free to add your own or replace them)
- Implement ALL basic features and AT LEAST ONE advanced feature of your choice
- 4 to 8 hour time target
- Damage system for killing Zunnies and receiving damage
- A simple scoring system and game over screen displaying your score
- Simple HUD showing health, kills, or score
- A spawning system with progressively increasing difficulty
- A complete game loop & associated UI. "Game Over" screen and replay flow
- A pickup or collectible item (health, ammo, powerup, etc...)
- Add a rocket launcher, grenade, or mine with basic weapon switching
- Enemy variety or boss enemy
- First person weapon model and animation
- Completeness
- Time taken
- Level of polish
- Code quality, organization, and style
- Gameplay and creativity