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Releases: Lrae1207/FramesEngine

Pre-Release v0.3.0 - textures and collider rendering fix

01 Jul 21:08
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Assigning a engine::Texture to a engine::ShapeComponent should now render the texture to the screen.

Scaling between textures and colliders is now synced and an engine::PolygonCollider can be fit to a texture with

PolygonCollider::fitToTexture(Texture *);

Example of a collider fitting to a texture with the fitToTexture() function

Untitled drawing

Pre-release v0.2.0 - Collision detection

25 Jun 21:47
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This release includes several changes including collision detection and functional custom function calling.

First release v0.1.0 - Basic rendering

11 May 02:18
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Pre-release

This is the first release that can be considered "functional". This pre-release is just a preview of what I plan to add in the future and only supports basic rendering.