Releases: Lrae1207/FramesEngine
Releases · Lrae1207/FramesEngine
Pre-Release v0.3.0 - textures and collider rendering fix
Assigning a engine::Texture to a engine::ShapeComponent should now render the texture to the screen.
Scaling between textures and colliders is now synced and an engine::PolygonCollider can be fit to a texture with
PolygonCollider::fitToTexture(Texture *);
Example of a collider fitting to a texture with the fitToTexture() function
Pre-release v0.2.0 - Collision detection
This release includes several changes including collision detection and functional custom function calling.
First release v0.1.0 - Basic rendering
This is the first release that can be considered "functional". This pre-release is just a preview of what I plan to add in the future and only supports basic rendering.