Dear Bindings is tool to generate a C API for Dear ImGui, and metadata so other languages can easily generate their own bindings on top.
At present, it only converts imgui.h
(i.e. the main Dear ImGui API), but in the future it should also support imgui_internal.h
and potentially other ImGui-related files that may be useful for advanced users.
It should be compatible with Dear ImGui v1.84 onwards (some earlier versions also work but compatibility isn't guaranteed).
The intention with Dear Bindings is to try and produce a C header file which is as close as reasonably possible to what a human would generate, and thus special attention has been given to preserving formatting, comments and the like such that (maybe!) a user won't even necessarily realise that they are working with a wrapper.
You can find prebuilt versions (consisting of cimgui.h, cimgui.cpp, cimgui.json) for both master
and docking
branch in our Continuous Integration (Actions) page. For a given build, click "Artifacts" to find them.
- Python 3.8x+ (3.7x+ most likely works but 3.8 is the currently tested version)
- ply (Python Lex-Yacc, v3.11 tested)
- v0.06 fixes a small issue with ImGui v1.90.0 WIP where
ListBox()
andComboBox()
have deprecated variants that cause name clashes. Those variants are now renamed toImGui_ListBoxObsolete()
andImGui_ComboBoxObsolete()
respectively. - v0.05 introduced significantly enhanced type information in the JSON output, and experimental support for generating bindings for ImGui backends
- Note that there are a number of small changes in the JSON format related to this that will require modification to code that consumes the JSON files - search Changelog.txt for
BREAKING CHANGE
for full details
- Note that there are a number of small changes in the JSON format related to this that will require modification to code that consumes the JSON files - search Changelog.txt for
- v0.04 introduced a number of bugfixes and other tweaks
You can see a full list of recent changes here.
Dear Bindings was designed as a potential replacement to the cimgui project.
dear_bindings | cimgui |
---|---|
Written in Python | Written in Lua |
Preserve comments and alignment | -- |
Use more polished rules to name functions, resolve overloads and offer simplified and *Ex alternatives. | -- |
Currently cannot generates bindings for imgui_internal.h. | Can generate bindings for imgui_internal.h (but output is in the same header, making it difficult to tell if you are using a public or internal function). |
Currently not mature, more likely to have issues | Has been used for years. |
Assuming you have imgui.h
in a sibling directory, and would like to generate cimgui.h
, cimgui.cpp
and cimgui.json
:
python dear_bindings.py -o cimgui ../imgui/imgui.h
Once you have generated cimgui.h
and cimgui.cpp
they can be compiled in a project to generate a C API (cimgui.h
defines the API, whilst cimgui.cpp
implements the binding to the underlying C++ code).
Other command line arguments:
usage: dear_bindings.py [-h] -o OUTPUT [-t TEMPLATEDIR]
[--nopassingstructsbyvalue] [--backend]
src
positional arguments:
src Path to source header file to process (generally
imgui.h)
options:
-h, --help show this help message and exit
-o OUTPUT, --output OUTPUT
Path to output files (generally cimgui). This should
have no extension, as <output>.h, <output>.cpp and
<output>.json will be written.
-t TEMPLATEDIR, --templatedir TEMPLATEDIR
Path to the implementation template directory
(default: ./src/templates)
--nopassingstructsbyvalue
Convert any by-value struct arguments to pointers (for
other language bindings)
--backend Indicates that the header being processed is a backend
header (experimental)
--imgui-include-dir IMGUI_INCLUDE_DIR
Path to ImGui headers to use in emitted include files.
Should include a trailing slash (eg "Imgui/").
(default: blank)
--config-include CONFIG_INCLUDE
Path to additional .h file to read configuration
defines from (i.e. the file you set IMGUI_USER_CONFIG
to, if any).
Result code 0 is returned on success, 1 on conversion failure and 2 on
parameter errors
You can find details of the cimgui.json
file format here.
The generated header should hopefully be relatively self-explanatory, but here are some of the key differences between it and the original ImGui C++ API:
C++ | C | Notes |
---|---|---|
ImGui::Text() |
ImGui_Text() |
The ImGui namespace is removed and everything inside it prefixed with ImGui_ . |
void ImGuiStyle::ScaleAllSizes(float scale_factor) |
void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self, float scale_factor) |
Structures are also flattened, with member functions renamed to prefix the structure name and (if not static) take a pointer to the structure as the first argument. |
void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) |
void ImGui_ColorConvertRGBtoHSV(float r, float g, float b, float* out_h, float* out_s, float* out_v) |
Non-const references are converted to pointers. |
ImDrawList::PathLineTo(const ImVec2& pos) |
ImDrawList_PathLineTo(ImDrawList* self, ImVec2 pos) |
Const references are simply passed by-value. |
Since default parameters aren't available in C, multiple versions of functions are generated as a way of emulating them. Specifically, the "vanilla" version of a function will have all of the default arguments elided and set to their default, which a new version with Ex
appended to the name will be generated that allows all arguments to be set. For example, this function:
bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f);
...becomes:
bool ImGui_IsMouseDraggingEx(ImGuiMouseButton button, float lock_threshold /* = -1.0f */);
bool ImGui_IsMouseDragging(ImGuiMouseButton button); // Implied lock_threshold = -1.0f
As can be seen, ImGui_IsMouseDragging()
takes just the (non-defaulted) button
argument and internally defaults lock_threshold
to -1.0f
, whilst the ImGui_IsMouseDraggingEx()
version allows both parameters to be set.
In cases of overloaded functions in the original API, since C does not support this the function names are changed to disambiguate them. The code attempts to generate a reasonably sensible disambiguation by using a minimal set of the argument types necessary to uniquely identify each version of the function. This behaviour combines with the expansion for default parameters, so for example:
bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1);
bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0));
Becomes these four functions in the C header:
bool ImGui_ListBoxHeaderExInt(const char* label, int items_count, int height_in_items /* = -1 */);
bool ImGui_ListBoxHeaderInt(const char* label, int items_count); // Implied height_in_items = -1
bool ImGui_ListBoxHeaderEx(const char* label, ImVec2 size /* = ImVec2(0, 0) */);
bool ImGui_ListBoxHeader(const char* label);
The generated code and metadata preserves #define
settings for various options (such as IMGUI_USE_BGRA_PACKED_COLOR
), so those can be utilised as normal. If the original ImGui code and user code is being compiled separately then care must be taken that the #define
settings are the same. For programmatic binding generation, the exported metadata contains information on which elements are affected by #ifdef
checks so appropriate action to match behaviour in the target language can be taken.
Constructors/destructors for heap objects are removed from the API, as ensuring the correct allocation/deallocation behaviour across library boundaries can be awkward and so it seemed safer to avoid them. ImGui support zero-clear construction, so data structures can almost always safely be constructed with a simple memset()
.
The one exception to this is ImVector
. There is one specific case where the ImGui API - ImFontGlyphRangesBuilder::BuildRanges()
- requires the user to construct a vector that the library will then write into (potentially performing allocations library-side). To facilitate this, two helper functions called ImVector_Construct()
and ImVector_Destruct()
are provided which can be used to construct and subsequently destroy an ImVector (of any type).
Utilising these, the safe pattern for using ImFontGlyphRangesBuilder::BuildRanges()
looks like this:
ImFontGlyphRangesBuilder builder;
memset(&builder, 0, sizeof(builder));
ImFontGlyphRangesBuilder_Clear(&builder);
ImFontGlyphRangesBuilder_AddChar(&builder, L'!');
ImFontGlyphRangesBuilder_AddChar(&builder, L'?');
ImVector_ImWchar ranges;
ImVector_Construct(&ranges); // Construct new vector using ImGui's heap functions
ImFontGlyphRangesBuilder_BuildRanges(&builder, &ranges);
for (int i = 0; i < ranges.Size; i++)
{
// Do something with ranges.Data[i]
}
ImVector_Destruct(&ranges); // Free the vector using ImGui's heap functions
Templates are expanded into their concrete instantiations, so for example ImVector<char>
gets expanded to ImVector_char
. Functions are removed from templates because at present in the cases where they presently exist they are generally hard to use correctly from C (see the above notes about constructors) and thus it seemed simpler/safer to have users interact directly with the structure contents if they need to.
See the note above about
ImVector_Construct
for an exception to this rule.
These minor features are removed, mostly because they either rely on C++ language features to function correctly or are helpers that don't make sense as part of the bindings.
ImGuiOnceUponAFrame, ImNewDummy, ImNewWrapper, ImGui::Value
An experimental feature has been added to generate binding for the various backends.
To convert a backend header, use --backend
on the command line - for example:
python dear_bindings.py --backend -o cimgui_impl_opengl3 imgui\backends\imgui_impl_opengl3.h
This has had very minimal testing as yet (basically, all backends except OSX/Metal convert cleanly, and the SDL and OpenGL3 backends seem to compile), but the results look reasonable. Feedback on how well this works would be most appreciated.
I've left out the Metal/OSX backends for now as the Objective-C code in them looks like it would probably make life painful, and I'm not sure there's even a use-case for them here (please let me know if you have one).
See our Software using Dear Bindings wiki page.
Dear Bindings is copyright (c) 2021-2023 Ben Carter, and licensed under the MIT license. See LICENSE.txt for full details.
You can get in touch with me via e-mail at "contact at-sign shironekolabs dot com".