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TR2X bug: some music triggers loop and others don't repeat #1899
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lahm86
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TRX bug: some music triggers loop
TR2X bug: some music triggers loop
Nov 14, 2024
I think we just need to eliminate |
lahm86
changed the title
TR2X bug: some music triggers loop
TR2X bug: some music triggers loop and others don't repeat
Nov 15, 2024
lahm86
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Nov 15, 2024
This refactors the way music is checked when requested to play tracks. Some tracks require to be enforced such as from flip effects, while others are tracked, such as from regular triggers. Tracked tracks will not play in succession, provided the mode is the same when requesting to play them. Resolves LostArtefacts#1899.
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lahm86
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Nov 16, 2024
This refactors the way music is checked when requested to play tracks. Some tracks require to be enforced such as from flip effects, while others are tracked, such as from regular triggers. Tracked tracks will not play in succession, provided the mode is the same when requesting to play them. Resolves LostArtefacts#1899.
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An example is the trigger at the zip line in Great Wall. Although the trigger isn't one-shot, in OG it only plays once if you stand on the tile, whereas in TR2X it loops until you move away.
One-shot music triggers behave fine.
Another issue is if you complete the assault course and get a best time, then complete and beat the time again without triggering any other music tracks, Lara does not repeat the "best time yet" line at the end.
Regression from 0.2.
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