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Feature request: ability to examine pickup items #1821
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Likely mainly of interest to TRLEs, but it would be fun to collect sensible info to show for the base games too. To brainstorm: Maybe from game leaflets or strategy guides, or even our own texts. |
lahm86
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This adds the ability to define descriptions for key, puzzle and pickups items in the gameflow. Players can examine items that have a description in the inventory. Indicators are shown to make this clear, the idea being builders may want to use this feature to offer hints. Description text is automatically wrapped to fit the screen, and very long text will be paginated. New line and feed escape sequences are supported in the text for manual layout. This also removes the necessesity of having an empty strings object in levels that don't have any key items. Additionally, the update_gameflow tool has been adjusted to support the use of curly braces inside strings (and indeed nested objects). Resolves LostArtefacts#1821.
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lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Nov 11, 2024
This adds the ability to define descriptions for key, puzzle and pickups items in the gameflow. Players can examine items that have a description in the inventory. Indicators are shown to make this clear, the idea being builders may want to use this feature to offer hints. Description text is automatically wrapped to fit the screen, and very long text will be paginated. New line and feed escape sequences are supported in the text for manual layout. This also removes the necessesity of having an empty strings object in levels that don't have any key items. Additionally, the update_gameflow tool has been adjusted to support the use of curly braces inside strings (and indeed nested objects). Resolves LostArtefacts#1821.
lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Nov 11, 2024
This adds the ability to define descriptions for key, puzzle and pickups items in the gameflow. Players can examine items that have a description in the inventory. Indicators are shown to make this clear, the idea being builders may want to use this feature to offer hints. Description text is automatically wrapped to fit the screen, and very long text will be paginated. New line and feed escape sequences are supported in the text for manual layout. This also removes the necessesity of having an empty strings object in levels that don't have any key items. Additionally, the update_gameflow tool has been adjusted to support the use of curly braces inside strings (and indeed nested objects). Resolves LostArtefacts#1821.
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This suggestion came from Leoc1995. Add the ability to define additional/multiline text for pickup/puzzle/key items so players can examine them in the inventory.
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