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Feature request: Rotate 3D pickups #1613
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Requires injecting content / files that are not a part of the original game
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Oct 10, 2024
I've completed a full playthrough and have identified a number of 3D pickups that'll need rotating. Attached is a zip file containing route files - which pinpoint pickups along with their rotation values. All rotation values are done clockwise. |
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Zip file updated in previous reply, with single new addition to KEEL (circuit breaker) and HOUSE (shotgun). |
lahm86
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Nov 29, 2024
This adds injections to rotate pickup items to better suit 3D pickup mode. Resolves LostArtefacts#1613.
This was referenced Nov 29, 2024
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When #1634 is implemented, it'll be worth doing a playthrough of TR2/GM to identify pickups that'll need rotating - in particular plot items like keys, masks, seraph etc. We can use trview waypoints to mark these pickups.
Example:
Once the waypoint(s) is created for a particular level, make sure to export the route file using the level's name. Once all levels are done - the next step is to upload all route files on here as a zip file.
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