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Restore PS1 purple colouring on save crystals #1506
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Requires injecting content / files that are not a part of the original game
Enhancement
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TR1
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@aredfan @Richard-L Can you check what the crystal in the Midas fire room reflects in the PS1 version, when Lara is on fire and standing next to it? |
En route to going on fire: 2024-09-13.13-10-02.mp4On fire: 2024-09-13.13-10-17.mp4 |
lahm86
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Requires injecting content / files that are not a part of the original game
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Priority: medium
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Sep 14, 2024
lahm86
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Sep 14, 2024
This allows injections to replace an unused palette slot with a specific color, and so allows an alternative to matching to the existing level palette. Data provided for each case of the savegame crystal, and the relevant config options updated. Resolves LostArtefacts#1506.
lahm86
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Sep 14, 2024
This allows injections to replace an unused palette slot with a specific color, and so allows an alternative to matching to the existing level palette. Data provided for each case of the savegame crystal, and the relevant config options updated. Resolves LostArtefacts#1506.
lahm86
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to lahm86/TRX
that referenced
this issue
Sep 14, 2024
This allows injections to replace an unused palette slot with a specific color, and so allows an alternative to matching to the existing level palette. Data provided for each case of the savegame crystal, and the relevant config options updated. Resolves LostArtefacts#1506.
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lahm86
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Sep 15, 2024
This allows injecting a savegame crystal model replacement to match the PS1 style. Resolves LostArtefacts#1506.
lahm86
added a commit
to lahm86/TRX
that referenced
this issue
Sep 15, 2024
This allows injecting a savegame crystal model replacement to match the PS1 style. Resolves LostArtefacts#1506.
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Labels
Data
Requires injecting content / files that are not a part of the original game
Enhancement
Improvement of an existing feature
TR1
Now that we have the reflections so truthfully added to TR1X, the only thing missing about the crystals is their characteristic purple colour.
2024-09-12_13-00-01.mp4
@walkawayy I believe you'd identified the shade pretty precisely when doing the PS1 style menu UI, no? Else we can help.
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