You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixes#1420.
Also, refactors the stat calculation for simpler usage.
The timer would become inaccurate when opening the inventory due to the
internal stats timer not being reset on launch. As a result, the
previous value was meaningless, leading to incorrect elapsed time
calculations on the opening frame.
Fixes#1420.
Also, refactors the stat calculation for simpler usage.
The timer would become inaccurate when opening the inventory due to the
internal stats timer not being reset on launch. As a result, the
previous value was meaningless, leading to incorrect elapsed time
calculations on the opening frame.
rr-
linked a pull request
Jul 24, 2024
that will
close
this issue
Issue reported by Danath on discord.
The clock desync only happens in-game. If the inventory is open then the clock is moving at normal speed instead.
The text was updated successfully, but these errors were encountered: