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more rb4 fixes #8
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* Seen on Dark Souls
* video_core: added support for indirect draws * barriers simplified
This should potentially fix the mount issue in Resistance : Retribution (CUSA32636) Testing is welcome.
core: Fix CPU patch stack issues
ci: Remove translations folder from Windows/macOS upload.
* Adding Persian(Farsi)Translation * Update Copyright
* added arabic translation * added arabic translation
only apply cheats at runtime
whitespace added, "patch" consistency Polish translation
update zh_CN translation
…tion Add/improve German translation
Partially resolves shadps4-emu#509
* video_core: texture: image subresources state tracking * shader_recompiler: use one binding if the same image is read and written * video_core: added rebinding of changed textures after overlap resolve * don't use pointers; slight `FindTexture` refactoring * video_core: buffer_cache: don't copy over the image size * redundant barriers removed; fixes * regression fixes * texture_cache: 3d texture layers count fixup * shader_recompiler: support for partially bound cubemaps * added support for cubemap arrays * don't bind unused color buffers * fixed depth promotion to do not use stencil * doors * bonfire lit * cubemap array index calculation * final touches
* Safety checks in all SFO readings * SaveData: log backup error and continue & fix possible concurrent file editing * SaveData: Fix issue with old firmwares
…nstants (shadps4-emu#1013) * shader_recompiler: Use push constants for user data regs * shader: Add some GR2 instructions * shader: Add some instructions * shader: Add instructions for knack * touchups * spirv: Better names * buffer_cache: Ignore non gpu modified images * clang format * Add log * more fixes
* Add ElfInfo to track current game info in a singleton * SaveData compatibility with old firmwares * sceKernelOpen: fix for write-only mode * imgui: add font to render non-ascii characters * save_data: fix Backup Job including old backup in the new backup * Save backup: fix to avoid filling the queue Also limiting 1 backup / 10sec * Save backup: fix search not handling empty pattern *backup time improv
* video info: add frame graph Toggle advanced info with CTRL+F10. Also fixed imgui using gamepad for nav in wrong situations * 60fps! Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time. Also measure entire PresentThread time instead of just the time spent in Flip. * sceKernelGettimeofday: replace chrono by win32 api. Better performance bb uses this function too much. Consuming almost 30% of cpu time
* Use a singleton for instruction decoding * Use singleton class * Patch `EXTRQ` * Fixup signal context functions * Update CMakeLists.txt --------- Co-authored-by: georgemoralis <[email protected]>
…u#1037) * I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life * Merge both protect functions together
* Pre-release | Unifies builds * Missing code... * + create actions for any branch, and pre-release only for MAIN * Cache windows * Delete old pre-releases and tags deletes old pre-releases and their tags to keep the repository clean * Update build.yml
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