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ianyanzhang
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Jun 7, 2024
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96 changes: 96 additions & 0 deletions
96
Demo/PlayerApp/PlayerApp.xcodeproj/xcshareddata/xcschemes/Player.xcscheme
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "1420" | ||
version = "1.7"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<PreActions> | ||
<ExecutionAction | ||
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction"> | ||
<ActionContent | ||
title = "Run Script" | ||
scriptText = "TARGET="Player" echo "Set config.." echo "Set framwork to TXLiteAVSDK_${TARGET}" sed -i "" -E "s/TXLiteAVSDK_NAME = .*/TXLiteAVSDK_NAME = TXLiteAVSDK_${TARGET}/" ${PROJECT_DIR}/../../LiteAVConfig.xcconfig pushd ${PROJECT_DIR}/../../ git update-index --assume-unchanged LiteAVConfig.xcconfig popd echo "Finish set config" "> | ||
<EnvironmentBuildable> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C252B343C0300BBFE84" | ||
BuildableName = "Player.app" | ||
BlueprintName = "Player" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</EnvironmentBuildable> | ||
</ActionContent> | ||
</ExecutionAction> | ||
</PreActions> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C252B343C0300BBFE84" | ||
BuildableName = "Player.app" | ||
BlueprintName = "Player" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES"> | ||
<Testables> | ||
</Testables> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C252B343C0300BBFE84" | ||
BuildableName = "Player.app" | ||
BlueprintName = "Player" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C252B343C0300BBFE84" | ||
BuildableName = "Player.app" | ||
BlueprintName = "Player" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
96 changes: 96 additions & 0 deletions
96
Demo/PlayerApp/PlayerApp.xcodeproj/xcshareddata/xcschemes/Player_Premium.xcscheme
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@@ -0,0 +1,96 @@ | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<Scheme | ||
LastUpgradeVersion = "1420" | ||
version = "1.7"> | ||
<BuildAction | ||
parallelizeBuildables = "YES" | ||
buildImplicitDependencies = "YES"> | ||
<PreActions> | ||
<ExecutionAction | ||
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction"> | ||
<ActionContent | ||
title = "Run Script" | ||
scriptText = "TARGET="Player_Premium" echo "Set config.." echo "Set framwork to TXLiteAVSDK_${TARGET}" sed -i "" -E "s/TXLiteAVSDK_NAME = .*/TXLiteAVSDK_NAME = TXLiteAVSDK_${TARGET}/" ${PROJECT_DIR}/../../LiteAVConfig.xcconfig pushd ${PROJECT_DIR}/../../ git update-index --assume-unchanged LiteAVConfig.xcconfig popd echo "Finish set config" "> | ||
<EnvironmentBuildable> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C482B34421300BBFE84" | ||
BuildableName = "Player_Premium.app" | ||
BlueprintName = "Player_Premium" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</EnvironmentBuildable> | ||
</ActionContent> | ||
</ExecutionAction> | ||
</PreActions> | ||
<BuildActionEntries> | ||
<BuildActionEntry | ||
buildForTesting = "YES" | ||
buildForRunning = "YES" | ||
buildForProfiling = "YES" | ||
buildForArchiving = "YES" | ||
buildForAnalyzing = "YES"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C482B34421300BBFE84" | ||
BuildableName = "Player_Premium.app" | ||
BlueprintName = "Player_Premium" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</BuildActionEntry> | ||
</BuildActionEntries> | ||
</BuildAction> | ||
<TestAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
shouldUseLaunchSchemeArgsEnv = "YES"> | ||
<Testables> | ||
</Testables> | ||
</TestAction> | ||
<LaunchAction | ||
buildConfiguration = "Debug" | ||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" | ||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" | ||
launchStyle = "0" | ||
useCustomWorkingDirectory = "NO" | ||
ignoresPersistentStateOnLaunch = "NO" | ||
debugDocumentVersioning = "YES" | ||
debugServiceExtension = "internal" | ||
allowLocationSimulation = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C482B34421300BBFE84" | ||
BuildableName = "Player_Premium.app" | ||
BlueprintName = "Player_Premium" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</LaunchAction> | ||
<ProfileAction | ||
buildConfiguration = "Release" | ||
shouldUseLaunchSchemeArgsEnv = "YES" | ||
savedToolIdentifier = "" | ||
useCustomWorkingDirectory = "NO" | ||
debugDocumentVersioning = "YES"> | ||
<BuildableProductRunnable | ||
runnableDebuggingMode = "0"> | ||
<BuildableReference | ||
BuildableIdentifier = "primary" | ||
BlueprintIdentifier = "09947C482B34421300BBFE84" | ||
BuildableName = "Player_Premium.app" | ||
BlueprintName = "Player_Premium" | ||
ReferencedContainer = "container:PlayerApp.xcodeproj"> | ||
</BuildableReference> | ||
</BuildableProductRunnable> | ||
</ProfileAction> | ||
<AnalyzeAction | ||
buildConfiguration = "Debug"> | ||
</AnalyzeAction> | ||
<ArchiveAction | ||
buildConfiguration = "Release" | ||
revealArchiveInOrganizer = "YES"> | ||
</ArchiveAction> | ||
</Scheme> |
2 changes: 1 addition & 1 deletion
2
...Demo.xcworkspace/contents.xcworkspacedata → ...rApp.xcworkspace/contents.xcworkspacedata
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// Copyright © 2023 Tencent. All rights reserved. | ||
// | ||
|
||
#import <UIKit/UIKit.h> | ||
|
||
@interface AppDelegate : UIResponder <UIApplicationDelegate> | ||
|
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@property(nonatomic, strong) UIWindow *window; | ||
@property(nonatomic, assign) UIInterfaceOrientationMask interfaceOrientationMask; | ||
@end | ||
|
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// Copyright © 2023 Tencent. All rights reserved. | ||
// | ||
|
||
#import "AppDelegate.h" | ||
@interface AppDelegate () | ||
|
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@end | ||
|
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@implementation AppDelegate | ||
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { | ||
Class class = NSClassFromString(@"MainViewController"); | ||
UIViewController *mianVC = [[class alloc] init]; | ||
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:mianVC]; | ||
nav.navigationBar.barTintColor = [UIColor colorWithRed:5.0 / 255.0 green:30.0 / 255.0 blue:80.0 / 255.0 alpha:1]; | ||
nav.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName: [UIColor whiteColor]}; | ||
self.window.rootViewController = nav; | ||
[self.window makeKeyAndVisible]; | ||
return YES; | ||
} | ||
- (UIInterfaceOrientationMask)application:(UIApplication *)application | ||
supportedInterfaceOrientationsForWindow:(UIWindow *)window { | ||
return self.interfaceOrientationMask ?: UIInterfaceOrientationMaskPortrait; | ||
} | ||
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@end |
11 changes: 11 additions & 0 deletions
11
Demo/PlayerApp/PlayerApp/Assets.xcassets/AccentColor.colorset/Contents.json
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{ | ||
"colors" : [ | ||
{ | ||
"idiom" : "universal" | ||
} | ||
], | ||
"info" : { | ||
"author" : "xcode", | ||
"version" : 1 | ||
} | ||
} |
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