Build exe for Windows Standalone #516
Annotations
10 errors and 12 warnings
Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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Run game-ci/[email protected]
UnityException: get_version is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'TouchDrop'.
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The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Run game-ci/[email protected]
warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
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Run game-ci/[email protected]
warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
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Run game-ci/[email protected]
warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
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Run game-ci/[email protected]
Assets/Script/Misc/Types/DataFormats/Accurate.cs(4,28): warning CS0660: 'Accurate' defines operator == or operator != but does not override Object.Equals(object o)
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Run game-ci/[email protected]
Assets/Script/Misc/Types/DataFormats/Accurate.cs(4,28): warning CS0661: 'Accurate' defines operator == or operator != but does not override Object.GetHashCode()
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Assets/Script/DontDestroy/FPSDisplayer.cs(16,21): warning CS8618: Non-nullable field '_textDisplayer' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Run game-ci/[email protected]
Assets/Script/DontDestroy/FPSDisplayer.cs(17,21): warning CS8618: Non-nullable field '_setting' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Run game-ci/[email protected]
Assets/Script/Game/XxlbAnimationController.cs(10,11): warning CS8618: Non-nullable field 'image' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Run game-ci/[email protected]
Assets/Script/Game/XxlbAnimationController.cs(11,14): warning CS8618: Non-nullable field 'animator' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Run game-ci/[email protected]
Assets/Script/Game/XxlbAnimationController.cs(12,21): warning CS8618: Non-nullable field 'sprites' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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