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swsh-mods-exl

Configurable exlaunch-based mods for Pokemon Sword and Shield

v.1.3.2 (latest version) only !

Installation

  1. Download the latest release for your game version
  2. Unzip the release to your sd card (or the sdmc directory of your emulator)
  3. Edit sd:/config/swsh-mods-exl/config.toml to your liking

Mods

Overworld Shiny Indicatiors [overworld_shiny]

Mod that makes shiny pokemon visible in the overworld with a sound indicator & particle effect

Example

overworld_shiny.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)
  • sound
    • Controls the "command" that is run upon shiny spawns
    • Leave empty ("") for no command
    • Sound effects are commands and that is the intended use of this setting
    • string ("", "Play_Camp_Cooking_Explosion", etc.)
  • shiny_ptcl
    • Controls the particle effect that is played around a shiny
    • Leave empty ("") for no particle
    • Any .ptcl in romfs or custom layeredfs should work but needs to be configured to repeat
    • string ("", "bin/field/effect/particle/particle/ef_poke_symbol_aura.ptcl", etc.)
  • show_aura_for_brilliants
    • Controls whether or not regular brilliant spawns show their aura
    • boolean (true, false)
  • include_battle_sounds
    • Controls whether or not to load the battle sound bank in the overworld (needed for battle shiny sound)
    • boolean (true, false)
  • play_sound_for_following
    • Controls whether or not to play the shiny sound when the following pokemon respawns
    • boolean (true, false)
  • show_ptcl_for_following
    • Controls whether or not to show the shiny particle for the following pokemon
    • boolean (true, false)
  • boosted_percentage
    • Controls the percentage for the modified overworld shiny odds
    • Set to 0 for regular shiny odds
    • This setting is intended to be used to ensure shiny models are functioning properly, not as a standalone shiny odds boost cheat
    • integer [0, 100]

Notes

  • Hooks the check that determines whether or not a PokemonModel should display shininess to always return true (normally only true for following pokemon)
    • If the PokemonModel is shiny -> call SendCommand to trigger the sound effect
  • Hooks the functions responsible for adding & playing the particle effects to supply a custom .ptcl path
  • Hooks the brilliant aura check (only for displaying the effect) for both EncountObjects and FishingPoints to check the shiny flag or the brilliant flag
    • FishingPoints do not use PokemonModels so the sound effect for them is triggered here
  • Hooks the instruction that sets the shiny flag to call an external PRNG to determine shininess based on percentage (randU64() % 100 < boosted_rate)

Underworld [underworld]

Mod that makes symbol encounters pull from the encounter tables of hidden encounters, allowing "underworld"-exclusive pokemon to spawn and be visible in the overworld

This is a reimplementation of norainthefuture's mod which accomplishes the swapping via exefs patching rather than manually swapping the data tables. The idea is entirely by her!

Example

underworld.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)

Notes

  • Hooks function responsible for generating SymbolEncounts to write the proper hidden table to the encounter table parameter
    • In the vanilla game, each EncountSpawner is assigned a hash and the symbol encounter table is stored within the spawner object upon initialization
    • The hook needs to actively pull the proper encounter table based on player location every new symbol spawn (hidden encounts naturally do this)

Live Randomizer [randomizer]

Mod that live randomizes the species and form of all overworld spawns rather than statically randomizing the encounter tables they pull from

Example

2023112001001501-B8FAEF4816CAC2B76D11869B05CA7601.1.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)

Notes

  • Hooks the functions responsible for setting species & form for symbol, hidden, and gimmick encounters to overwrite the chosen species and form
    • A random species (randU64() % 898 + 1) and form (randU64() % form_count) are generated until one is found that exists in game

Camera Tweaks [camera_tweaks]

Mod that overwrites the default camera constants to allow tweaking of camera speed, pitch range, and field of view

Idea & recommendations by norainthefuture

Example

camera_tweaks.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)
  • adjustment_speed
    • Controls the speed of the camera
    • Value is in degrees per time unit
    • float [0.0, 360.0)
  • min_pitch
    • Controls the minimum pitch of the camera
    • Value is in degrees
    • float [-180.0, 180.0)
  • max_pitch
    • Controls the maximum pitch of the camera
    • Value is in degrees
    • float [-180.0, 180.0)
  • min_distance
    • Controls the distance of the camera when zoomed in
    • float [0.0, ...)
  • max_distance
    • Controls the distance of the camera when zoomed out
    • float [0.0, ...)

Notes

  • Hooks the camera constructor to overwrite the applicable constants

Level Cap Removal [uncap_level]

Mod that removes the level cap-based shiny lock & (optionally) catch lock

Example

2023112003283301-B8FAEF4816CAC2B76D11869B05CA7601.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)
  • fully
    • Controls whether or not all level caps are removed
    • Must be set to true for level capped pokemon to be catchable
    • boolean (true, false)

Notes

  • Hooks the functions that set level cap based on badge count
    • if fully is set to true: always return 100, otherwise: only return 100 when shiny locking

Freecam [freecam]

Mod that allows detaching the camera from the player and moving it on its own

Example

2024042106123501-B8FAEF4816CAC2B76D11869B05CA7601.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)
  • disable_terrain_culling
    • Controls whether or not the game's automatic culling of far away terrain is disabled
    • boolean (true, false)
  • always_use_extended_camera
    • Controls whether or not the extended camera (the wild area camera that you can adjust) is enabled by default in all areas
    • boolean (true, false)

Notes

  • Manual camera angle adjustment only possible on "Wide Roads" (wild area/ioa/ct) unless always_use_extended_camera is set
  • Inputs only register from "Npad" controllers (only tested on pro controller)

Controls

  • R+A to detach/reattach the camera from the player
  • In detached state:
    • D-Pad to move camera
    • L/R to decrease/increase movement speed
    • ZL/ZR to decrease/increase height

Glimwood w/ Overworld Spawns [glimwood_overworld]

Mod that overwrites the maximum symbol encounter spawn count for spawners in glimwood tangle

Example

2024043003535501-B8FAEF4816CAC2B76D11869B05CA7601.mp4

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)
  • maximum_spawns
    • Maximum symbol count per spawner
    • int

Notes

  • Overwrites the maximum symbol count field on any new EncountSpawner with a hash within the hard-coded glimwood list

Synchro Mode [synchro_mode]

Mod that allows you to pilot your following pokemon

Idea & recommendations by norainthefuture

Example

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)

Notes

  • Inputs only register from "Npad" controllers (only tested on pro controller)
  • Movement can be buggy at times
  • If the following pokemon gets forcefully despawned you may teleport to (0,0)

Controls

  • L+R to toggle in and out of the state

Extended Following [extended_following]

Mod that allows following pokemon in the galar mainland wild area

Example

Config

  • active
    • Controls whether or not the mod is activated
    • boolean (true, false)

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exlaunch-based Pokemon Sword and Shield mods

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  • C++ 73.8%
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