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Augmented Reality with Vuforia and Unreal Engine 4.16

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Vuforia4Unreal

Vuforia for Unreal is a Plugin which integrates the tracking functionality of the Vuforia AR SDK with the rendering power of Unreal Engine 4.

Installation

Dependencies

Build instructions

How to integrate into your own Project

  • Copy the CFVuforia Plugin inside your Project's Plugin folder
  • Copy BlankTexture.uasset and M_DynamicTexture.uasset from the PLugins Content folder to the Project Content folder
  • Copy the content of the Vuforia SDK (vuforia-sdk-android-6-2-10) inside the Plugins/CFVuforia/VuforiaSDK folder
  • Open your Project, drop the Vuforia Actor in the World and be sure to select "Player 0" in the Auto Player Activation select box.
  • Open the Project, go to Project Settings > Plugins > Vuforia and insert your Vuforia License Key

Troubleshooting

Build failed

  • Ensure that you have copied the Vuforia SDK inside the Plugins VuforiaSDK folder

Black screen

  • Ensure you have set your Vuforia License Key in the Project Settings
  • Ensure you have copied the two Assets (BlankTexture.uasset and M_DynamicTexture.uasset) inside your Project Content folder
  • Remove the Vuforia Actor from the World and readd it to the World, don't forget to set the "Auto Player Activation" to "Player 0"

No Content shown on the Target

  • If you can see the Camera stream, but your Content is not shown on the Target (stonesandchips), be sure that your Content is placed at 0,0,0 in World coordinates. The Plugin currently only supports one Target, whos Content needs to be in the middle of the World.
  • Ensure that you react on the TrackingLost/Found Events (for an example how to use them look at the level blueprint in the project of this Repository)

Copyright and License

Vuforia4Unreal is provided under the BSD-3-Clause.

Copyright 2016-2017 Georg Vienna, Elias Tappeiner @ Codeflügel GmbH

All product names, logos, and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.

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