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#43 crude patch that fixes intensity bug, probably creates problem wh…
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…en intensity not present

based on some code very kindly provided by github user jameslaneconkling.
the code in L.heat that redraws the layers was multiplying intensities by a value related to the zoom level stored in
a variable named v.  v is typically a very small number, ranging from .008 to .00002.  The code works better if it
just uses the intensity value.  Since I only provide points with an intensity value set, I'm not sure what happens when
the intensity isn't set.
The code probably breaks.  This commit is not intended as a permanent fix.  Instead, it highlights where the problem is.
I hope someone that knows the code better considers re-organizing the render loop perhaps treating separating it into two
distinct pieces: one for when intensities are provided and one where they are not.
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spacemansteve committed Mar 31, 2016
1 parent cede898 commit ca1f430
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/HeatLayer.js
Original file line number Diff line number Diff line change
Expand Up @@ -145,7 +145,7 @@ L.HeatLayer = (L.Layer ? L.Layer : L.Class).extend({
var alt =
this._latlngs[i].alt !== undefined ? this._latlngs[i].alt :
this._latlngs[i][2] !== undefined ? +this._latlngs[i][2] : 1;
k = alt * v;
k = alt;

grid[y] = grid[y] || [];
cell = grid[y][x];
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