new wallet location and mainchain starter. requires updated godot engine #240
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Build Launcher | |
on: | |
pull_request: | |
push: | |
branches: | |
- "main" | |
workflow_dispatch: | |
jobs: | |
build: | |
# both Windows and Linux builds run on Ubuntu | |
runs-on: ${{ matrix.build == 'macos' && 'macos' || 'ubuntu' }}-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
build: [macos, windows, linux] | |
include: | |
- build: linux | |
godot-bin: 'godot.linuxbsd.editor.x86_64.mono' | |
godot-template-bins: 'godot.linuxbsd.template_*' | |
godot-templates-dir: '/home/runner/.local/share/godot/export_templates/4.2.2.stable.mono' | |
- build: macos | |
godot-bin: 'godot.macos.editor.universal' | |
godot-template-bins: 'godot.macos.template_*' | |
godot-templates-dir: '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable' | |
# Windows build runs on Ubuntu | |
- build: windows | |
godot-bin: 'godot.linuxbsd.editor.x86_64.mono' | |
godot-template-bins: 'godot.windows.template_*' | |
godot-templates-dir: '/home/runner/.local/share/godot/export_templates/4.2.2.stable.mono' | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: chickensoft-games/setup-godot@v1 | |
with: | |
version: 4.2.2 | |
# When running on Linux, we have to use the .NET build, as this is | |
# the only custom build available from the CI | |
use-dotnet: ${{ matrix.build == 'linux' || matrix.build == 'windows' }} | |
include-templates: true | |
- name: Download Godot w/Bitcoin module | |
uses: robinraju/[email protected] | |
with: | |
repository: LayerTwo-Labs/godot-bitcoin-module | |
tag: v4.2.2-bitcoin | |
filename: ${{ matrix.godot-bin }} | |
- name: Download Godot templates w/Bitcoin module | |
uses: robinraju/[email protected] | |
with: | |
repository: LayerTwo-Labs/godot-bitcoin-module | |
tag: v4.2.2-bitcoin | |
filename: ${{ matrix.godot-template-bins }} | |
# FIXME: remove | |
- name: show files (linux / windows) | |
if: ${{ matrix.build == 'linux' || matrix.build == 'windows' }} | |
run: | | |
ls | |
echo 'TEMPLATES' | |
ls ${{ matrix.godot-templates-dir }} | |
echo 'VERSION TXT' | |
cat "${{ matrix.godot-templates-dir }}/version.txt" | |
echo $GODOT | |
# FIXME: remove | |
- name: show files (macos) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
ls | |
#echo 'TEMPLATES' | |
#ls '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable' | |
#echo 'MACOS TEMPLATES' | |
#zipinfo -1 '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/macos.zip' | |
#echo 'VERSION TXT' | |
#cat '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/version.txt' | |
echo $GODOT | |
- name: Replace default templates with custom templates (linux) | |
if: ${{ matrix.build == 'linux' }} | |
run: | | |
rm "${{ matrix.godot-templates-dir }}/linux_debug.x86_64" | |
mv godot.linuxbsd.template_debug.x86_64.mono "${{ matrix.godot-templates-dir }}/linux_debug.x86_64" | |
rm "${{ matrix.godot-templates-dir }}/linux_release.x86_64" | |
mv godot.linuxbsd.template_release.x86_64.mono "${{ matrix.godot-templates-dir }}/linux_release.x86_64" | |
- name: Replace default templates with custom templates (macos) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
# Temporary directory used to construct the zip file | |
TMP_ZIP_DIR=$(mktemp -d) | |
mkdir -p "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS" | |
mv "godot.macos.template_debug.universal" "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS/godot_macos_debug.universal" | |
mv "godot.macos.template_release.universal" "${TMP_ZIP_DIR}/macos_template.app/Contents/MacOS/godot_macos_release.universal" | |
zip --delete "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_debug.universal" | |
zip --delete "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_release.universal" | |
pushd "${TMP_ZIP_DIR}" | |
zip "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_debug.universal" | |
zip "${{ matrix.godot-templates-dir }}/macos.zip" "macos_template.app/Contents/MacOS/godot_macos_release.universal" | |
popd | |
- name: Replace default templates with custom templates (windows) | |
if: ${{ matrix.build == 'windows' }} | |
run: | | |
rm "${{ matrix.godot-templates-dir }}/windows_debug_x86_64.exe" | |
mv "godot.windows.template_debug.x86_64.exe" "${{ matrix.godot-templates-dir }}/windows_debug_x86_64.exe" | |
rm "${{ matrix.godot-templates-dir }}/windows_debug_x86_64_console.exe" | |
mv "godot.windows.template_debug.x86_64.console.exe" "${{ matrix.godot-templates-dir }}/windows_debug_x86_64_console.exe" | |
rm "${{ matrix.godot-templates-dir }}/windows_release_x86_64.exe" | |
mv "godot.windows.template_release.x86_64.exe" "${{ matrix.godot-templates-dir }}/windows_release_x86_64.exe" | |
rm "${{ matrix.godot-templates-dir }}/windows_release_x86_64_console.exe" | |
mv "godot.windows.template_release.x86_64.console.exe" "${{ matrix.godot-templates-dir }}/windows_release_x86_64_console.exe" | |
# FIXME: remove | |
- name: show files (linux / windows) | |
if: ${{ matrix.build == 'linux' || matrix.build == 'windows' }} | |
run: | | |
ls | |
echo 'TEMPLATES' | |
ls ${{ matrix.godot-templates-dir }} | |
# FIXME: remove | |
- name: show files (macos) | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
ls | |
echo 'TEMPLATES' | |
ls '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable' | |
echo 'MACOS TEMPLATES' | |
zipinfo -1 '/Users/runner/Library/Application Support/Godot/export_templates/4.2.2.stable/macos.zip' | |
- name: Verify Setup | |
run: | | |
chmod +x ${{ matrix.godot-bin }} | |
mv ${{ matrix.godot-bin }} $GODOT | |
godot --version | |
- name: Import certificate to Keychain | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo "${{ secrets.MACOS_CERTIFICATE }}" | base64 --decode > certificate.p12 | |
KEYCHAIN_PASSWORD=$(uuidgen) | |
security create-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security default-keychain -s build.keychain | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" build.keychain | |
security import ./certificate.p12 -k ~/Library/Keychains/build.keychain -P ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} -T /usr/bin/codesign | |
security set-key-partition-list -S apple-tool:,apple: -s -k "$KEYCHAIN_PASSWORD" ~/Library/Keychains/build.keychain | |
env: | |
MACOS_CERTIFICATE_PASSWORD: ${{ secrets.MACOS_CERTIFICATE_PASSWORD }} | |
- name: Setup notarization credentials | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
echo ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY }} | base64 --decode > notarization_api_key.p8 | |
# MUST be run before build | |
- name: Initialize godot cache | |
run: python3 .github/scripts/godot_ci_cache.py | |
- name: Export build | |
run: | | |
name="${{fromJSON('{"windows": "Windows Desktop", "macos": "macOS", "linux": "Linux/X11"}')[matrix.build] }}" | |
godot --headless --export-debug "$name" --verbose 2>&1 | tee build.log | |
env: | |
GODOT_MACOS_NOTARIZATION_API_KEY_ID: | |
${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} | |
GODOT_MACOS_NOTARIZATION_API_KEY: ./notarization_api_key.p8 | |
GODOT_MACOS_NOTARIZATION_API_UUID: | |
${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} | |
- name: Upload build | |
uses: actions/upload-artifact@v4 | |
with: | |
name: drivechain_launcher_${{ matrix.build }} | |
if-no-files-found: error | |
path: build/drivechain_launcher-* | |
- name: Wait for notarization to finish | |
if: ${{ matrix.build == 'macos' }} | |
run: | | |
request_id=$(grep 'Notarization request UUID' build.log | rev | cut -d ' ' -f 1 | rev | tr -d '"') | |
xcrun notarytool wait $request_id \ | |
--issuer ${{ secrets.GODOT_MACOS_NOTARIZATION_API_UUID }} \ | |
--key-id ${{ secrets.GODOT_MACOS_NOTARIZATION_API_KEY_ID }} \ | |
--key ./notarization_api_key.p8 | |
upload-artifacts-to-releases-drivechain-info: | |
name: Upload artifacts to releases.drivechain.info | |
runs-on: ubuntu-latest | |
needs: [build] | |
# avoid uploading on PRs! | |
if: github.event_name == 'push' && github.repository_owner == 'LayerTwo-Labs' | |
steps: | |
- name: Download artifacts | |
uses: actions/download-artifact@v4 | |
- name: Create zip files for releases.drivechain.info | |
run: | | |
mv drivechain_launcher_linux drivechain-launcher-latest-x86_64-unknown-linux-gnu | |
zip -r drivechain-launcher-latest-x86_64-unknown-linux-gnu.zip drivechain-launcher-latest-x86_64-unknown-linux-gnu/* | |
mv drivechain_launcher_macos drivechain-launcher-latest-x86_64-apple-darwin | |
zip -r drivechain-launcher-latest-x86_64-apple-darwin.zip drivechain-launcher-latest-x86_64-apple-darwin/* | |
mv drivechain_launcher_windows drivechain-launcher-latest-x86_64-w64 | |
zip -r drivechain-launcher-latest-x86_64-w64.zip drivechain-launcher-latest-x86_64-w64/* | |
- name: Upload release assets to releases.drivechain.info | |
uses: cross-the-world/ssh-scp-ssh-pipelines@latest | |
with: | |
host: 45.33.96.47 | |
user: root | |
pass: ${{ secrets.RELEASES_SERVER_PW }} | |
port: 22 | |
scp: | | |
'drivechain-launcher-latest-*.zip' => '/var/www/html/' |