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Launcher fails silently in OSX (Big Sur & Monterey) #65
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Duplicate of #63 |
I am experiencing the same behavior. I managed to work around it by downloading the MacOS ZIP from here https://openrct2.org/downloads/develop/latest, and transplanting the
You may need to repeat these steps once a new development version of the game gets downloaded by the launcher. |
Thanks! I “solved” this by building an app in the Automator. It first throws out my current develop install, then goes to the develop page and downloads the Mac install. It unzips the app, trashes the zip, and opens the folder where it put the new install. Pretty much everything the Launcher did except launch the game. Good times. |
I also have this issue with a 2019 Intel mac. When following the workaround, I have weird font issues where lowercase "L"s show as a different character and some coaster tracks are in different positions than they should be. |
Uses somewhat herustic method to auto-apply symlink to stale files. Also, some .dylib are not labeled as executable on the zip file, so adding executable bits manually. Fixes LRFLEW#65
Attempts to launch the game via the launcher (Release or Develop) result in silent failure. The launcher downloads the current build, fails to launch it, then closes.
I found this bunch of stuff in the console (note: this is from an attempt to launch the Release version):
I don't know much about code, but I'm fairly competent with OSX and am happy to help debug. I updated to Monterey today, but got the same error (going back many weeks) on Big Sur too, with the same console messages.
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