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fix: Added explicit edge tests to eliminate light leaks at corners
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Gregungory committed Feb 12, 2021
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Expand Up @@ -2408,3 +2408,7 @@ If the materials are both transparent or both opaque, then whichever
surface appeared later in the scene description will be selected.
This came of a request for consistent behavior with legal CAD output
from Peter Apian-Bennewitz.

Added explicit tests for on-edge intersections with polygons. This should
eliminate stray rays and tiny light leaks that often appear even in
well-constructed geometry.

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