- .NET 4 and higher
- Silverlight 4 and higher
- Windows Phone 7.5 and higher
- Windows Store Apps
If you're targeting .NET 4.5 or .NET for Windows Store apps, you'll need:
HttpClient
Async targeting pack
Initialization
Login
Player search
Place bid
Trade status
Item data
Player image
Credits
List auction
Get trade pile
Watch list
Purchased items
Development search
Training search
Send to trade pile
Quick sell
Remove from watch list
Remove from trade pile
Get pile sizes
var client = new FutClient();
var loginDetails = new LoginDetails("e-mail", "password", "secret answer", Platform.Ps3 /* or Platform.Xbox360 / Platform.Pc */);
var loginResponse = await client.LoginAsync(loginDetails);
All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.
var searchParameters = new PlayerSearchParameters
{
Page = 1,
Level = Level.Gold,
ChemistryStyle = ChemistryStyle.Sniper,
League = League.BarclaysPremierLeague,
Nation = Nation.Norway,
Position = Position.Striker,
Team = Team.ManchesterUnited
};
var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
// Handle auction data
}
Passing the amount explicitly:
var auctionResponse = await client.PlaceBidAsync(auctionInfo, 150);
Place the next valid bid amount:
var auctionResponse = await client.PlaceBidAsync(auctionInfo);
Retrieves the trade status of the auctions of interest.
var auctionResponse = await client.GetTradeStatusAsync(
Auctions // Contains the auctions we're currently watching
.Where(x => x.AuctionInfo.Expires != -1) // Not expired
.Select(x => x.AuctionInfo.TradeId));
foreach (var auctionInfo in auctionResponse.AuctionInfo)
{
// Handle the updated auction data
}
Contains info such as name, ratings etc.
var item = await client.GetItemAsync(auctionInfo);
- Format: PNG
- Dimensions: 100 x 100 pixels
var imageBytes = await client.GetPlayerImageAsync(auctionInfo);
Amount of coins and unopened packs.
var creditsResponse = await client.GetCreditsAsync();
Lists an auction from a trade pile item.
// Duration = one hour, starting bid = 150 and no buy now price
var auctionDetails = new AuctionDetails(auctionInfo.ItemData.Id);
// Duration = three hours, starting bid = 200 and buy now price = 1000
var auctionDetails = new AuctionDetails(auctionInfo.ItemData.Id, AuctionDuration.ThreeHours, 200, 1000);
var listAuctionResponse = await client.ListAuctionAsync(auctionDetails);
Gets the items in the trade pile.
var tradePileResponse = await client.GetTradePileAsync();
Retrieves the the watch list.
var watchlistResponse = await client.GetWatchlistAsync();
Items that have been bought or received in gift packs.
var purchasedItemsResponse = await client.GetPurchasedItemsAsync();
All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.
var searchParameters = new DevelopmentSearchParameters
{
Page = 1,
Level = Level.Gold,
DevelopmentType = DevelopmentType.Healing,
};
var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
// Handle auction data
}
All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.
var searchParameters = new TrainingSearchParameters
{
Page = 1,
Level = Level.Gold,
TrainingType = TrainingType.ChemistryStyles,
};
var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
// Handle auction data
}
Sends an item to the trade pile (transfer market)
var sendToTradePileResponse = await client.SendItemToTradePileAsync(itemData);
Quick sell an item at discard value.
var quickSellResponse = await client.QuickSellItemAsync(ItemData.Id);
Removes an auction from the watch list.
await client.RemoveFromWatchlistAsync(auctionInfo);
Removes an auction from the trade pile.
await client.RemoveFromTradePileAsync(auctionInfo);
Gets the trade pile and watch list sizes.
var pileSizeResponse = await client.GetPileSizeAsync();