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sdr-framerelay-tcp

The common idea is to compress sdr data during the transport over internet and don't touch cmd channel. Thus, we have two different configuration at the transport ends - encode from remote end and decode on the local:

remote end[sdr_tcp:9002 <-> localhost:9001] (encode) <--- internet ---> client end (decode) [framerelay connect to remoteIP:9001: <-> client conneted to localhost:9001]

graph LR
A[sdr_tcp:9002 <-> sdr-framerelay-tcp:9001 -encode] -- Starlink --> B((Internet)) --Starlink --> C[sdr-framerelay-tcp:9001 -decode <-> UX]

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How to build

go get .
go build
./sdr-framerelay-tcp.go -h

Usage of ./sdr-framerelay-tcp:

-algorithm string
Compressing algorithm: 'zstd' or 'lz4' (default "zstd")
-compress string
Possible options: 'decode' on last hop, 'encode' on first hop, and 'no' (default "no")
-conc int
Concurrency: 1,2,3 (default 2)
-connect string
connect to IP:Port. (default "127.0.0.1:9002")
-level string
The compressing level. Options: Fastest (lvl 1), Default (lvl 3), Better (lvl 7), Best (lvl 11-zstd / 9-lz4) (default "Fastest")
-listen string
listen IP:Port. (default "0.0.0.0:9001")

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